newCreepType(Image.load("creepimgs/blackcreep.png"),2,2,10)
newCreepType(Image.load("creepimgs/bigblackcreep.png"),1,8,50)
newCreepType(Image.load("creepimgs/whitecreep.png"),2,3,15)
newCreepType(Image.load("creepimgs/bigwhitecreep.png"),1,15,100)
newTurretType("Minigun",25,6,96,1,Image.load("bimgs/smallbullet.png"),Color.new(100,100,100))
newTurretType("Ninja",35,20,64,8,Image.load("bimgs/shuriken.png"),Color.new(1,1,1))
newTurretType("Sniper",75,60,192,30,Image.load("bimgs/bullet.png"),Color.new(1,175,1))
newCheckpoint(0,0)
newCheckpoint(2,0)
newCheckpoint(2,7)
newCheckpoint(0,7)
newCheckpoint(0,2)
newCheckpoint(11,2)
newCheckpoint(11,0)
newCheckpoint(4,0)
newCheckpoint(4,7)
newCheckpoint(6,7)
newCheckpoint(6,4)
newCheckpoint(8,4)
newCheckpoint(8,7)
newCheckpoint(10,7)
newCheckpoint(10,4)
newCheckpoint(11,4)
addWave(1,5,1,1)
addWave(1,5,1,1)
addWave(1,5,2,1)
addWave(1,5,3,2)
addWave(1,5,4,2)
addWave(1,5,5,2)
addWave(1,5,5,3)
addWave(2,1,8,3)
addWave(3,5,8,3)
addWave(3,5,10,4)
addWave(3,5,12,4)
addWave(3,5,15,5)
addWave(3,5,20,6)
addWave(3,5,25,6)
addWave(4,2,30,7)

lives = 10
money = 75
creepSendInterval = 30
timeBetweenWaves = 450
