Epic Sathe v0.3 made by V@ughn a.k.a. bloodles


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DESCRIPTION:


Epic Sathe is an epic stick figure fighting game. It includes characters I had created when I was little.
Now, with life breathed into them, go against all the odds and become the fighting champ!!!

Controls:
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-SQUARE = punch
-TRIANGLE = guard
-CROSS = jump
-START = pause game (press select once paused to quit)
-R activate power

More info:
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-10 built in enemy slots (10 = max amount of enemies)
-8 manually coded levels (past that the computer generates enemies infinitely at random)

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KNOWN BUGS:

-items are not actually buyable yet
-user cannot upgrade player yet
-sometimes game freezes
-sprite glitches when going left


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UPDATES:

[v0.3]
-added more character slots to be unlocked
-rearranged battle display
-edited title page
-edited ICON0
-added icon music
-changed prices for lives
-updated enemy AI
-added clouds
-fixed xmb crash bug
-fixed lives
-players can now use powerlevels (press R when power is full)
-updated menus
-programmed two more virtual enemy slots

[v0.2]
-added more level music
-added more sound effects
-added "sathe" sprite
-added "republiken" sprite
-added "orre sprite"
-edited "earth sprite"
-added PIC1
-player can earn money now
-changed the enemy lineup for the first 8 levels
-fixed menus
-added features to buy character menu
-added "baron" sprite
-added "blade" sprite
-fixed a lot of bugs
-added lives
-you can now unlock new characters by buying them

[v1.0]
-created customize menu
-fixed battle music 
-health appears above player and enemy images now
-created a computer system to spawn levels infinitely (this game can go on forever now)
-created some cool fighting effects
-changed music
-added "dude" sprite
-programmed gravity
-created AI (really weak)

-first official build released January 16, 2012
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BETA UPDATES->

[beta]
-created PLAYER and ENEMY class
-created a virtual list of 28 fighters
-created menu and logo
-recorded a plethora of sound effects
-grabbed some cool music
-created universal sprite sheet for faster sprite making ;)
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