Game initialazing...
Initdraw...
Basic ressources loaded.
starting loading thread
Splashscreen loaded ok...
[IMG]Data/Images/Sprites/bullettrans.png => Ok.
[IMG]Data/Images/Sprites/bullettrans2.png => Ok.
[IMG]Data/Images/Sprites/playerstrans.png => Ok.
Start loading animation localplayer - SHIELD_SWORD => TRANCHE
Start loading animation localplayer - SHIELD_SWORD => PUNCH
Start loading animation localplayer - ARC => TIRER
Start loading animation localplayer - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
Start loading animation playertab[i] - SHIELD_SWORD => TRANCHE
Start loading animation playertab[i] - SHIELD_SWORD => PUNCH
Start loading animation playertab[i] - ARC => TIRER
Start loading animation playertab[i] - SHIELD SWORD => PARADE
END variables animation loading 
[SND]Data/Sounds/Interfaces/FriendJoin.wav => Ok.
[SND]Data/Sounds/Interfaces/InGameChatWhat1.wav => Ok.
[SND]Data/Musics/PVPVictoryHorde.wav => Ok.
[SND]Data/Musics/PVPVictoryAlliance.wav => Ok.
[SND]Data/Sounds/Players/Skills/ResurrectTarget.wav => Ok.
[SND]Data/Sounds/Players/Skills/MeditationCast.wav => Ok.
[SND]Data/Sounds/Players/Skills/AfflictionCast.wav => Ok.
[SND]Data/Sounds/Players/Skills/AfflictionHurt.wav => Ok.
[SND]Data/Sounds/Players/Skills/FireArrowCast.wav => Ok.
[SND]Data/Sounds/Players/Skills/FireBallCast.wav => Ok.
[SND]Data/Sounds/Players/Skills/FireBallHit.wav => Ok.
[SND]Data/Sounds/Players/Skills/HealTarget.wav => Ok.
[SND]Data/Sounds/Players/Skills/ThunderClapCaster.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/bow_shoot_01.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/bow_shoot_02.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/bow_shoot_2.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/bow_shoot_03.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/bow_shoot_04.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/BowPullBack1.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_hit_body_1.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_hit_body_2.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_hit_body_3.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_hit_ground.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_hit_ground_2.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_hit_ground_3.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_pass_01.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_pass_03.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Bow/arrow_pass_04.wav => Ok.
END bow
[SND]Data/Sounds/Players/Weapons/Sword/Sword_clash_19.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Sword/Sword_clash_22.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Sword/sword_hit_hi_armor_hi_dmg_2.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Sword/sword_hit_lo_armor_hi_dmg_2.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Sword/sword_hit_lo_armor_lo_dmg_1.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Sword/Sword_clash_27.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Sword/Sword_clash_20.wav => Ok.
[SND]Data/Sounds/Players/Weapons/Shield/shield_metal_wood_01.wav => Ok.
[SND]Data/Sounds/Players/Weapons/MissSwings/SwingWeaponSpecialWarriorA.wav => Ok.
[SND]Data/Sounds/Players/Weapons/MissSwings/MissWhoosh1Handed.wav => Ok.
[SND]Data/Sounds/Players/Weapons/MissSwings/MissWhoosh2Handed.wav => Ok.
END sword
[SND]Data/Sounds/Players/Footstep/walk1.wav => Ok.
[SND]Data/Sounds/Players/Footstep/walk2.wav => Ok.
END pas
[SND]Data/Sounds/Players/Skills/blood.wav => Ok.
[SND]Data/Sounds/Players/Man/pain1.wav => Ok.
[SND]Data/Sounds/Players/Man/pain2.wav => Ok.
[SND]Data/Sounds/Players/Man/pain3.wav => Ok.
[SND]Data/Sounds/Players/Man/pain4.wav => Ok.
[SND]Data/Sounds/Players/Man/pain5.wav => Ok.
[SND]Data/Sounds/Players/Man/pain6.wav => Ok.
[SND]Data/Sounds/Players/Man/pain7.wav => Ok.
[SND]Data/Sounds/Players/Man/pain8.wav => Ok.
[SND]Data/Sounds/Players/Man/die1.wav => Ok.
[SND]Data/Sounds/Players/Man/die2.wav => Ok.
[SND]Data/Sounds/Players/Man/die3.wav => Ok.
[SND]Data/Sounds/Players/Man/die4.wav => Ok.
[SND]Data/Sounds/Players/Man/die5.wav => Ok.
[SND]Data/Sounds/Players/Man/die6.wav => Ok.
[SND]Data/Sounds/Players/Man/attack1.wav => Ok.
[SND]Data/Sounds/Players/Man/attack2.wav => Ok.
[SND]Data/Sounds/Players/Man/attack3.wav => Ok.
[SND]Data/Sounds/Players/Man/attack4.wav => Ok.
END human
[IMG]Data/Images/Sprites/indennemy.png => Ok.
[IMG]Data/Images/Sprites/indfriend.png => Ok.
[IMG]Data/Images/Sprites/indnpcfriend.png => Ok.
[IMG]Data/Images/Sprites/stunscreen.png => Ok.
[IMG]Data/Images/Sprites/iswriting.png => Ok.
[IMG]Data/Images/Sprites/blood1.png => Ok.
[IMG]Data/Images/Sprites/blood2.png => Ok.
[IMG]Data/Images/Sprites/blood3.png => Ok.
[IMG]Data/Images/Sprites/Fleche.png => Ok.
[IMG]Data/Images/Sprites/Selection.png => Ok.
[IMG]Data/Images/Sprites/Fireball.png => Ok.
[IMG]Data/Images/Sprites/FireBallFly.png => Ok.
[IMG]Data/Images/Sprites/480_480x5xfireball.png => Ok.
[IMG]Data/Images/Sprites/firetrace.png => Ok.
[IMG]Data/Images/Sprites/knife.png => Ok.
[IMG]Data/Images/Sprites/attachfire.png => Ok.
[IMG]Data/Images/Sprites/Energy-Burst-04.png => Ok.
[IMG]Data/Images/Sprites/3992_1077657951.png => Ok.
[IMG]Data/Images/Sprites/bloodanim.png => Ok.
[IMG]Data/Images/Sprites/bloodanimbig.png => Ok.
[IMG]Data/Images/Sprites/parryimpact.png => Ok.
[IMG]Data/Images/Sprites/240_192x4x5xfrost.png => Ok.
[IMG]Data/Images/Sprites/480_288thunderclap.png => Ok.
Anims frame end
[IMG]Data/Images/Doodads/tree2.png => Ok.
[IMG]Data/Images/Doodads/castledoors.png => Ok.
[IMG]Data/Images/Interfaces/skillselect.png => Ok.
[IMG]Data/Images/Interfaces/map.png => Ok.
[IMG]Data/Images/Interfaces/revive.png => Ok.
[IMG]Data/Images/Interfaces/skillbarre.png => Ok.
[IMG]Data/Images/Interfaces/Barre.png => Ok.
[IMG]Data/Images/Interfaces/engaged.png => Ok.
[IMG]Data/Images/Game_Objects/ganroth_flag.png => Ok.
GOOD WARRIOR LOADING
[IMG]Data/Images/Players/good/Warrior/body.png => Ok.
[IMG]Data/Images/Players/good/Warrior/right_arm.png => Ok.
[IMG]Data/Images/Players/good/Warrior/left_arm.png => Ok.
[IMG]Data/Images/Players/good/Warrior/right_forearm.png => Ok.
[IMG]Data/Images/Players/good/Warrior/left_forearm.png => Ok.
[IMG]Data/Images/Players/good/Warrior/dead.png => Ok.
GOOD ARCHER LOADING
[IMG]Data/Images/Players/good/Archer/body.png => Ok.
[IMG]Data/Images/Players/good/Archer/right_arm.png => Ok.
[IMG]Data/Images/Players/good/Archer/left_arm.png => Ok.
[IMG]Data/Images/Players/good/Archer/right_forearm.png => Ok.
[IMG]Data/Images/Players/good/Archer/left_forearm.png => Ok.
[IMG]Data/Images/Players/good/Archer/dead.png => Ok.
GOOD MONK LOADING
[IMG]Data/Images/Players/good/Monk/body.png => Ok.
[IMG]Data/Images/Players/good/Monk/right_arm.png => Ok.
[IMG]Data/Images/Players/good/Monk/left_arm.png => Ok.
[IMG]Data/Images/Players/good/Monk/right_forearm.png => Ok.
[IMG]Data/Images/Players/good/Monk/left_forearm.png => Ok.
[IMG]Data/Images/Players/good/Monk/dead.png => Ok.
GANROTH LOADING
[IMG]Data/Images/Players/good/Ganroth/body.png => Ok.
[IMG]Data/Images/Players/good/Ganroth/right_arm.png => Ok.
[IMG]Data/Images/Players/good/Ganroth/left_arm.png => Ok.
[IMG]Data/Images/Players/good/Ganroth/right_forearm.png => Ok.
[IMG]Data/Images/Players/good/Ganroth/left_forearm.png => Ok.
[IMG]Data/Images/Players/good/Ganroth/dead.png => Ok.
EVIL WARRIOR LOADING
[IMG]Data/Images/Players/evil/Warrior/body.png => Ok.
[IMG]Data/Images/Players/evil/Warrior/right_arm.png => Ok.
[IMG]Data/Images/Players/evil/Warrior/left_arm.png => Ok.
[IMG]Data/Images/Players/evil/Warrior/right_forearm.png => Ok.
[IMG]Data/Images/Players/evil/Warrior/left_forearm.png => Ok.
[IMG]Data/Images/Players/evil/Warrior/dead.png => Ok.
EVIL ARCHER LOADING
[IMG]Data/Images/Players/evil/Archer/body.png => Ok.
[IMG]Data/Images/Players/evil/Archer/right_arm.png => Ok.
[IMG]Data/Images/Players/evil/Archer/left_arm.png => Ok.
[IMG]Data/Images/Players/evil/Archer/right_forearm.png => Ok.
[IMG]Data/Images/Players/evil/Archer/left_forearm.png => Ok.
[IMG]Data/Images/Players/evil/Archer/dead.png => Ok.
EVIL MONK LOADING
[IMG]Data/Images/Players/evil/Monk/body.png => Ok.
[IMG]Data/Images/Players/evil/Monk/right_arm.png => Ok.
[IMG]Data/Images/Players/evil/Monk/left_arm.png => Ok.
[IMG]Data/Images/Players/evil/Monk/right_forearm.png => Ok.
[IMG]Data/Images/Players/evil/Monk/left_forearm.png => Ok.
[IMG]Data/Images/Players/evil/Monk/dead.png => Ok.
[IMG]Data/Images/Game_Objects/itemground_sword1h1.png => Ok.
[IMG]Data/Images/Game_Objects/ganroth_shield.png => Ok.
[IMG]Data/Images/Game_Objects/huglard_shield.png => Ok.
[IMG]Data/Images/Game_Objects/bow1.png => Ok.
[IMG]Data/Images/Game_Objects/itemground_stave3.png => Ok.
Mise en route du Wifi...
Wifi [OK]
Connection a internet...
Connection a internet [OK]
do_resolver...
do_resolver [OK]
Connection au serveur de jeu...
Connection au serveur de jeu [OK]
searchForAccount [OK]
sendGameVersion [OK]
readGameVersion [OK]
sendNameAndMac [OK]
readLoginAnswer [OK]
readConnectingAnswer [OK]
readCharactersInformations [OK]
Loading playerlistscreen
[IMG]Data/Images/Skill25_25/poing.png => Ok.
[IMG]Data/Images/Skill25_25/BTNAttack.png => Ok.
[IMG]Data/Images/Skill25_25/BTNThunderClap.png => Ok.
[IMG]Data/Images/Skill25_25/BTNDefend.png => Ok.
[IMG]Data/Images/Skill25_25/regenenrage.png => Ok.
playerlistscreen [OK]
Creation des threads ... 
Creation des threads [OK]
Lancement de la partie en tant que Guerrier
starting core
Core started
[IMG]Data/Map/R3map/tilesetcol.png => Ok.
[IMG]Data/Map/R3map/tileset.png => Ok.
processBuildMapping...
init mapping...
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
bigtilestab[i][k] created
processMapping...
[IMG]Data/Images/Sprites/a.png => Ok.
[IMG]Data/Images/Sprites/b.png => Ok.
[IMG]Data/Images/Sprites/c.png => Ok.
processBuildMapping OK!
