Supported versions of 3db: o) Wireframe-Model (internal version: -2) o) Point-Model (internal version: -1) o) Simple Mesh (internal version: 1 - rarely used) o) Colored Mesh (internal version: 2) o) Colored Mesh with Shading (internal version: 3)*
*shading depends on how you create the model
Supported Tools: o) Wireframe-Model: v3toWireframe3db.exe o) Point-Model: v3toPoints3db.exe o) Simple Mesh: v1to3db.exe o) Colored Mesh: v2to3db.exe o) Colored Mesh with Shading: v3to3db.exe o) RHINO raw2msh (Simple Mesh) conversoin tool by Tobias R.*
*you need to remove the objectname from .raw file before converting it to .msh
Todo: o) Textured Mesh support (internal version: 4) o) Textured Mesh tool: v3to3db.exe o) Filebrowser o) Documentation o) prettyprint the Source o) add optional FileCompression (RAR incl. password) o) release SourceCode [when its done!]
Changes in Preview 3Plus +) improved MEL export script for Alias Maya 6.x+ +) added Wireframe-Model-support +) added Point-Model-support +) added conversion tool for Wireframe-Models +) added conversion tool for Point-Models +) added Support for multiple Screenshots +) updated tool meshanalyzer.exe and renamed it to analyze3db.exe
Changes in Preview 3 +) updated MEL export script for Alias Maya 6.x+ +) added Shaded-Model support +) added conversion tool for Shaded-Models +) added support for multiple screenshots +) changed filename for dynamically load models from ms (filename: lumo.3db) +) updated tool meshanalyzer.exe +) changed doublesided mesh to singlesided (backfaceculling)
Changes in Preview 2 +) improved MEL export script for Alias Maya 6.x+ +) added tool meshanalyzer.exe +) added Point-Model-support +) added conversion tool for Wireframe-Models +) added conversion tool for Point-Models +) added support for multiple screenshots +) added tool meshanalyzer.exe
Changes in Preview 1+S +) added screenshot support
Features of Preview 1 +) load single color meshes +) autorotage models +) dynamically load models from ms (filename: lumo_logo.3db) +) doublesided models (viewer)
Thanks go to: o) Jesper S. for help and ideas o) Tobias R. for the nice Rhino conversion tool and help and ideas o) 'Stellar' for help and ideas o) 'SweetLilMre' for help and ideas o) The whole team at www.percutio.com for help at MEL o) The whole team at forums.ps2dev.org for help at PSP-specific questions last but definitve not least o) the developers of the PSPSDK o) the developers of the PSPTOOLCHAIN ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ thanks for free webspace go to: www.psplua.com thanks for free SVN access go to Knifa and thanks to all who gave me feedback and bugreports!
Install on PSP: copy 'LUMO1~1%' and 'LUMO 1' folder over to: 'MS0:/PSP/GAMES/' convert any mesh file to 3db and copy it over to: 'MS0:/PSP/GAMES/LUMO 1' and name it: lumo.3db
Alias Maya Export MEL: o) copy the mel script over to: [german]: C:\Dokumente und Einstellungen\<yourlogonname>\Eigene Dateien\maya\<mayaversoin>\scripts [english]: C:\Documents and Settings\<yourlogonname>\My Documents\maya\<mayaversoin>\scripts o) open exportV3.mel in editor and copy all by pressing CTRL+A, CTRL+C open up Maya and open scripteditor; paste the script by pressing CTRL+V and hit CTRL+ENTER o) before you export your mesh be sure it is: »VertexPainted« (to paint it enter this in scripteditor: 'PaintVertexColorToolOptions;') »combined« (to combine objects click on Polygons -> Combine) »triangulated« (to triangulate objects click on Polygons -> Triangulate) now you are ready to export your mesh (be sure your mesh is selected as object!); enter 'exportV3 <yourFileName>' in the CommandLine and hit enter now a file called: <yourFileName>.cmsh should be created in the current working directory* NOTE: exporting a mesh may take some time! (depends on the size of the mes and your cpu-speed)
*this might be the folder where your mesh is saved OR [german] C:\Programme\Alias\Maya<mayaVersion>\bin [english] C:\Program Files\Alias\Maya<mayaVersion>\bin
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greetings lumo mail me: lumo2000[AT]gmail[DOT]com MSN: lumo2000[AT]hotmail[DOT]com IRC: irc.psplua.com #psplua