17/1/2005 19:55 GMT+1
Changes in Doom-PSP v0.05

-Added showing of datestamps of savefiles

-Fixed problem with changing to chainsaw and showing map

-Dehacked support  (use square to select a file) Batman Doom has been tested and is working, a sample .deh file is included
A big Thank you to the author of Chocolate Doom (http://www.chocolate-doom.org/) for letting me 
use his code for the dehacked support. 

2/1/2005 19:30 GMT+1
Changes in Doom-PSP v0.04 S.S b6 fix

-Fixed problem with screen alignment
Was a problem with the memory aligment of the texture.

-Increased the volume to a normal level


1/1/2005 19:50 GMT+1
Changes in Doom-PSP v0.04 S.S b6

-Added Selection of PWAD to load in addition to the main (I)WAD. 
PWADS should be put in a directory below the WAD directory
for example
  PSP/GAME/DoomPSP
  PSP/GAME/DoomPSP/WADS   --put the main wads here
  PSP/GAME/DoomPSP/WADS/PWADS  --put the PWADS here
           
Select with triangle. 
Can also view txt-files, scroll with Square button.

-Can now load IWADs that are not named correctly. Just assumes that it's a Doom 2 wad. 
This makes for example DUKENUKEM.WAD load without having to rename it to DOOM2.WAD

-Music now works fine
Uses samples from the opensource freepats.opensrc.org
Needs these placed in the inst directory. This is included in the package.


-Compiled against latest PSPSDK

-Changed key usage to cross for selection in wad list and circle to go back.

-Changed exit screen to say "press x to exit" instead of "press y to exit"

-Fixed going back one directory by using circle button.

-Rearranged a bit in the code.


10/24/2005 3:30 am GMT
Changes in Doom-PSP v0.04 S.S. b5:

-Compiled against newer version of the PSPSDK

A graphical glitch that periodically occurred in the other versions of 
Doom-PSP v0.04 S.S. has been fixed. Doom runs slightly faster now and the 
graphics have slightly improved.

-Menus changed slightly.

Analog nub works in menus. Holding directional buttons now works to allow
faster navigation through menus.

-Cleared conflict with the default button configuration without config.ini.

-Added overclocking feature

The CPU clock speed can be changed to run at 222 MHz, 266 MHz, or 333 MHz.

10/03/2005 7:06 am GMT
Changes in Doom-PSP v0.04 S.S. b4:

-Removed case sensitive WAD lookup.

The last release only worked properly with WAD files with lowercase letters 
in the filename. This release can work with WAD files that have uppercase letters, 
lowercase letters, and also with WAD files that have a mixture of uppercase and 
lowercase letters in the filename.

-Customizable button configuration. Button configuration is read from a text file.

The portion of the program that reads the file mostly remains unchanged from the 
DoomPSP v0.04u1 release. The method by which the buttons are implemented is the 
major difference.

-Added a fix that allows both Unix and Windows formatted text files to be read.

This program outputs the configuration changes to a Unix formatted text file.
The original code only allowed Windows formatted text files to work properly so 
the output data made by this program could not be read by the program.

-Added a button configuration submenu.

You can edit the button configuration while running the program. The changes 
can be saved to the configuration text file within the menu. To enter the submenu, 
press the L Trigger + the R Trigger + START. The layout of the menu is a little jank. 
You have to select which action you want to change from the right side and then press 
which button you want to be associated with the action. A swap will occur and the 
button that was highlighted will take the action of whatever the previous button had. 
Also, to switch from analog movement to using the DPad, you can select either 
choice in the menu and press any button to swap the two actions.

07/24/2005 5:15 am GMT
Changes in Doom-PSP v0.04 S.S. b3:

-Fixed an error with malloc not allocating enough memory for the strings 
 containing the locations of any WAD files. This would only effect people 
 trying to build the program from source. I honestly don't know how this 
 error didn't appear in the binary; I could have sworn that I did a make clean 
 before making the final build.

-Finally added the m_menu.c file that should have been included with 
 the previous version source code. Without this file, a save file 
 could not be read or detected.

-Added a WAD selector.

07/20/2005 3:43 am GMT
Changes in Doom-PSP v0.04 S.S. b2:

Minor fix to enable the use of the corrupt data icon fix. 
The folder that Doom-PSP is linked to is dynamically linked 
now enabling the fix to work and for Doom-PSP not to be confined 
to being stored in PSP\GAME\DOOM-PSP.

07/19/2005 3:52 am GMT
Changes in Doom-PSP v0.04 S.S.:

The shoulder buttons are used to strafe, the square button is 
used to run, the circle button is used to attack, the d-pad is now 
used for movement and the analog nub is used for weapon selection.
