
    Welcome to PSPBEEB  - 1.0.1

Original Authors of BeebEm

  David Alan Gilbert first Unix version
  Richard Gellman and Mike Wyatt first windows version
  David Eggleston new version for FreeBSD based on GTK/SDL.

Author of the PSP port version 

  Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)


1. INTRODUCTION
   ------------

  BeebEm is a famous emulator of the BCC Micro computer series running on both
  windows and unix. (see http://www.mikebuk.dsl.pipex.com/beebem/)

  Originally developed for UNIX systems in 1994 by David Alan Gilbert, it was
  then ported to windows by Richard Gellman and Mike Wyatt in 1997.  At the
  start of October 2005, David Eggleston started porting the current Windows
  version of BeebEm (version 2.3) to FreeBSD. 

  PSPBEEB is a port of the version 0.0.4 from Dave Eggleston, using GTK 
  and SDL environement.
  
  Special thanks to Danzel and Jeff Chen for their virtual keyboard,
  and to all PSPSDK developpers.

  This package is under "Beebem (c) Copyright", read COPYING.txt file for
  more information about it.


2. INSTALLATION
   ------------

  Unzip the zip file, and copy the content of the directory fw2.x or fw1.5
  (depending of the version of your firmware) on the psp/game directory.

  Put your disk image files on "discs" sub-directory.

  It has been developped on linux for Firmware 2.5 using the great GTA 
  eloader (0.97) from http://www.fanjita.org/.

  For any comments or questions on this version, please visit 
  http://zx81.zx81.free.fr, http://www.dcemu.co.uk, 
  http://forums.qj.net or http://www.psp-generation.com (french site).


3. CONTROL
   ------------

  In the PCP emulator window

    PSP        BBC Micro
  
    Square     Backspace
    Triangle   ENTER
    Cross      B
    Circle     A
    Up         Up
    Down       Down
    Left       Left 
    Right      Right
    LTrigger   Break 
    RTrigger   Space
  
    Press Start  + L + R   to exit and return to eloader.
    Press Select           to enter in emulator main menu.
    Press Start            open/close the On-Screen keyboard

  In the main menu

    LTrigger   Exit the emulator
    RTrigger   Reset the CPC

    Triangle   Go Up directory
    Cross      Valid
    Circle     Valid
    Square     Go Back to the emulator window

  The On-Screen Keyboard of "Danzel" and "Jeff Chen"

    Use Analog stick to choose one of the 9 squares, and
    use Triangle, Square, Cross and Circle to choose one
    of the 4 letters of the highlighted square.
    

4. LOADING BBC DISK FILES
   ------------

  If you want to load disk image in the virtual drive of your emulator,
  you have to put your disk file (with .ssd, .dsd, .adl, .adf, .uef  
  file extension) on your PSP memory stick in the 'discs' directory.

  Then, while inside PSPBEEB emulator, just press SELECT to enter in 
  the emulator main menu, and then using the file selector choose one 
  disk file to load in the virtual drive of your emulator.

  Back to the emulator window, the disk should stard automatically.

5. LOADING KEY MAPPING FILES
   ------------

  For given games, the default keyboard mapping between PSP Keys and BBC keys,
  is not suitable, and the game can't be played on PSPBEEB.

  To overcome the issue, you can write your own mapping file. Using notepad for
  example you can edit a file with the .kbd extension and put it in the kbd 
  directory.

  For the exact syntax of those mapping files, have a look on sample files already
  presents in the kbd directory (default.kbd etc ...).

  After writting such keyboard mapping file, you can load them using the main menu
  inside the emulator.

  If the keyboard filename is the same as the disk filename (.ssd etc ...)
  then when you load this snapshot file or this disk, the corresponding keyboard 
  file is automatically loaded !

  You can now use the Keyboard menu and edit, load and save your
  keyboard mapping files inside the emulator. The Save option save the .kbd
  file in the kbd directory using the "Game Name" as filename. The game name
  is displayed on the right corner in the emulator menu.
  
6. COMPILATION
   ------------

  It has been developped under Linux using gcc with PSPSDK. 
  To rebuild the homebrew run the Makefile in the src archive.


