// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

#include <memory.h>
#include "../global.h"

#include "../System.h"
#include "../Util.h"
#include "gbGlobals.h"
#include "gbSound.h"

extern u8 soundBuffer[6][735];
extern u16 soundFinalWave[1470];
extern int soundVolume;

#define SOUND_MAGIC   0x60000000
#define SOUND_MAGIC_2 0x30000000
#define NOISE_MAGIC 5

extern int speed;

extern void soundResume();

extern u8 soundWavePattern[4][32];

extern int soundBufferLen;
extern int soundBufferTotalLen;
extern int soundQuality;
extern int soundPaused;
extern int soundPlay;
extern int soundTicks;
extern int SOUND_CLOCK_TICKS;
extern u32 soundNextPosition;

extern int soundLevel1;
extern int soundLevel2;
extern int soundBalance;
extern int soundMasterOn;
extern int soundIndex;
extern int soundBufferIndex;
int soundVIN = 0;
extern int soundDebug;

extern int sound1On;
extern int sound1ATL;
extern int sound1Skip;
extern int sound1Index;
extern int sound1Continue;
extern int sound1EnvelopeVolume;
extern int sound1EnvelopeATL;
extern int sound1EnvelopeUpDown;
extern int sound1EnvelopeATLReload;
extern int sound1SweepATL;
extern int sound1SweepATLReload;
extern int sound1SweepSteps;
extern int sound1SweepUpDown;
extern int sound1SweepStep;
extern u8 *sound1Wave;

extern int sound2On;
extern int sound2ATL;
extern int sound2Skip;
extern int sound2Index;
extern int sound2Continue;
extern int sound2EnvelopeVolume;
extern int sound2EnvelopeATL;
extern int sound2EnvelopeUpDown;
extern int sound2EnvelopeATLReload;
extern u8 *sound2Wave;

extern int sound3On;
extern int sound3ATL;
extern int sound3Skip;
extern int sound3Index;
extern int sound3Continue;
extern int sound3OutputLevel;
extern int sound3Last;

extern int sound4On;
extern int sound4Clock;
extern int sound4ATL;
extern int sound4Skip;
extern int sound4Index;
extern int sound4ShiftRight;
extern int sound4ShiftSkip;
extern int sound4ShiftIndex;
extern int sound4NSteps;
extern int sound4CountDown;
extern int sound4Continue;
extern int sound4EnvelopeVolume;
extern int sound4EnvelopeATL;
extern int sound4EnvelopeUpDown;
extern int sound4EnvelopeATLReload;

extern int soundEnableFlag;

extern int soundFreqRatio[8];
extern int soundShiftClock[16];

extern s16 soundFilter[4000];
extern s16 soundLeft[5];
extern s16 soundRight[5];
extern int soundEchoIndex;
extern bool soundEcho;
extern bool soundLowPass;
extern bool soundReverse;
extern bool soundOffFlag;

bool gbDigitalSound = false;

void gbSoundEvent(register u16 address, register int data)
{
  int freq = 0;
  
  gbMemory[address] = data;

#ifndef FINAL_VERSION
  if(soundDebug) {
    // don't translate. debug only
    log("Sound event: %08x %02x\n", address, data);
  }
#endif
  switch(address) {
  case NR10:
    sound1SweepATL = sound1SweepATLReload = 344 * ((data >> 4) & 7);
    sound1SweepSteps = data & 7;
    sound1SweepUpDown = data & 0x08;
    sound1SweepStep = 0;
    break;
  case NR11:
    sound1Wave = soundWavePattern[data >> 6];
    sound1ATL  = 172 * (64 - (data & 0x3f));
    break;
  case NR12:
    sound1EnvelopeVolume = data >> 4;
    sound1EnvelopeUpDown = data & 0x08;
    sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (data & 7);
    break;
  case NR13:
    freq = (((int)(gbMemory[NR14] & 7)) << 8) | data;
    sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f));
    freq = 2048 - freq;
    if(freq) {
      sound1Skip = SOUND_MAGIC / freq;
    } else
      sound1Skip = 0;
    break;
  case NR14:
    freq = (((int)(data&7) << 8) | gbMemory[NR13]);
    freq = 2048 - freq;
    sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f));
    sound1Continue = data & 0x40;
    if(freq) {
      sound1Skip = SOUND_MAGIC / freq;
    } else
      sound1Skip = 0;
    if(data & 0x80) {
      gbMemory[NR52] |= 1;
      sound1EnvelopeVolume = gbMemory[NR12] >> 4;
      sound1EnvelopeUpDown = gbMemory[NR12] & 0x08;
      sound1ATL = 172 * (64 - (gbMemory[NR11] & 0x3f));
      sound1EnvelopeATLReload = sound1EnvelopeATL = 689 * (gbMemory[NR12] & 7);
      sound1SweepATL = sound1SweepATLReload = 344 * ((gbMemory[NR10] >> 4) & 7);
      sound1SweepSteps = gbMemory[NR10] & 7;
      sound1SweepUpDown = gbMemory[NR10] & 0x08;
      sound1SweepStep = 0;
          
      sound1Index = 0;
      sound1On = 1;
    }
    break;
  case NR21:
    sound2Wave = soundWavePattern[data >> 6];
    sound2ATL  = 172 * (64 - (data & 0x3f));
    break;
  case NR22:
    sound2EnvelopeVolume = data >> 4;
    sound2EnvelopeUpDown = data & 0x08;
    sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (data & 7);
    break;
  case NR23:
    freq = (((int)(gbMemory[NR24] & 7)) << 8) | data;
    sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f));
    freq = 2048 - freq;
    if(freq) {
      sound2Skip = SOUND_MAGIC / freq;
    } else
      sound2Skip = 0;
    break;
  case NR24:
    freq = (((int)(data&7) << 8) | gbMemory[NR23]);
    freq = 2048 - freq;
    sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f));
    sound2Continue = data & 0x40;
    if(freq) {
      sound2Skip = SOUND_MAGIC / freq;
    } else
      sound2Skip = 0;
    if(data & 0x80) {
      gbMemory[NR52] |= 2;
      sound2EnvelopeVolume = gbMemory[NR22] >> 4;
      sound2EnvelopeUpDown = gbMemory[NR22] & 0x08;
      sound2ATL = 172 * (64 - (gbMemory[NR21] & 0x3f));
      sound2EnvelopeATLReload = sound2EnvelopeATL = 689 * (gbMemory[NR22] & 7);
      
      sound2Index = 0;
      sound2On = 1;
    }
    break;
  case NR30:
    if(!(data & 0x80)) {
      gbMemory[NR52] &= 0xfb;
      sound3On = 0;
    }
    break;
  case NR31:
    sound3ATL = 172 * (256-data);
    break;
  case NR32:
    sound3OutputLevel = (data >> 5) & 3;
    break;
  case NR33:
    freq = 2048 - (((int)(gbMemory[NR34]&7) << 8) | data);
    if(freq) {
      sound3Skip = SOUND_MAGIC_2 / freq;
    } else
      sound3Skip = 0;
    break;
  case NR34:
    freq = 2048 - (((data &7) << 8) | (int)gbMemory[NR33]);
    if(freq) {
      sound3Skip = SOUND_MAGIC_2 / freq;
    } else {
      sound3Skip = 0;
    }
    sound3Continue = data & 0x40;
    if((data & 0x80) && (gbMemory[NR30] & 0x80)) {
      gbMemory[NR52] |= 4;
      sound3ATL = 172 * (256 - gbMemory[NR31]);
      sound3Index = 0;
      sound3On = 1;
    }
    break;
  case NR41:
    sound4ATL  = 172 * (64 - (data & 0x3f));
    break;
  case NR42:
    sound4EnvelopeVolume = data >> 4;
    sound4EnvelopeUpDown = data & 0x08;
    sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (data & 7);
    break;
  case NR43:
    freq = soundFreqRatio[data & 7];
    sound4NSteps = data & 0x08;

    sound4Skip = (freq << 8) / NOISE_MAGIC;
    
    sound4Clock = data >> 4;

    freq = freq / soundShiftClock[sound4Clock];

    sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
    
    break;
  case NR44:
    sound4Continue = data & 0x40;
    if(data & 0x80) {
      gbMemory[NR52] |= 8;
      sound4EnvelopeVolume = gbMemory[NR42] >> 4;
      sound4EnvelopeUpDown = gbMemory[NR42] & 0x08;
      sound4ATL = 172 * (64 - (gbMemory[NR41] & 0x3f));
      sound4EnvelopeATLReload = sound4EnvelopeATL = 689 * (gbMemory[NR42] & 7);

      sound4On = 1;
      
      sound4Index = 0;
      sound4ShiftIndex = 0;
      
      freq = soundFreqRatio[gbMemory[NR43] & 7];

      sound4Skip = (freq << 8) / NOISE_MAGIC;
      
      sound4NSteps = gbMemory[NR43] & 0x08;
      
      freq = freq / soundShiftClock[gbMemory[NR43] >> 4];

      sound4ShiftSkip = (freq << 8) / NOISE_MAGIC;
      if(sound4NSteps)
        sound4ShiftRight = 0x7fff;
      else
        sound4ShiftRight = 0x7f;
    }
    break;
  case NR50:
    soundVIN = data & 0x88;
    soundLevel1 = data & 7;
    soundLevel2 = (data >> 4) & 7;
    break;
  case NR51:
    soundBalance = (data & soundEnableFlag);
    break;
  case NR52:
    soundMasterOn = data & 0x80;
    if(!(data & 0x80)) {
      sound1On = 0;
      sound2On = 0;
      sound3On = 0;
      sound4On = 0;
    }
    break;
  }

  gbDigitalSound = true;

  if(sound1On && sound1EnvelopeVolume != 0)
    gbDigitalSound = false;
  if(sound2On && sound2EnvelopeVolume != 0)
    gbDigitalSound = false;
  if(sound3On && sound3OutputLevel != 0)
    gbDigitalSound = false;
  if(sound4On && sound4EnvelopeVolume != 0)
    gbDigitalSound = false;
}

 void gbSoundChannel1()
{
  int vol = sound1EnvelopeVolume;

  int freq = 0;

  int value = 0;
  
  if(sound1On && (sound1ATL || !sound1Continue)) {
    sound1Index += soundQuality*sound1Skip;
    sound1Index &= 0x1fffffff;

    value = ((s8)sound1Wave[sound1Index>>24]) * vol;
  }

  soundBuffer[0][soundIndex] = value;

  
  if(sound1On) {
    if(sound1ATL) {
      sound1ATL-=soundQuality;
      
      if(sound1ATL <=0 && sound1Continue) {
        gbMemory[NR52] &= 0xfe;
        sound1On = 0;
      }
    }
    
    if(sound1EnvelopeATL) {
      sound1EnvelopeATL-=soundQuality;
      
      if(sound1EnvelopeATL<=0) {
        if(sound1EnvelopeUpDown) {
          if(sound1EnvelopeVolume < 15)
            sound1EnvelopeVolume++;
        } else {
          if(sound1EnvelopeVolume)
            sound1EnvelopeVolume--;
        }
        
        sound1EnvelopeATL += sound1EnvelopeATLReload;
      }
    }
    
    if(sound1SweepATL) {
      sound1SweepATL-=soundQuality;
      
      if(sound1SweepATL<=0) {
        freq = (((int)(gbMemory[NR14]&7) << 8) | gbMemory[NR13]);
          
        int updown = 1;
        
        if(sound1SweepUpDown)
          updown = -1;
        
        int newfreq = 0;
        if(sound1SweepSteps) {
          newfreq = freq + updown * freq / (1 << sound1SweepSteps);
          if(newfreq == freq)
            newfreq = 0;
        } else
          newfreq = freq;
        
        if(newfreq < 0) {
          sound1SweepATL += sound1SweepATLReload;
        } else if(newfreq > 2047) {
          sound1SweepATL = 0;
          sound1On = 0;
          gbMemory[NR52] &= 0xfe;
        } else {
          sound1SweepATL += sound1SweepATLReload;
          sound1Skip = SOUND_MAGIC/(2048 - newfreq);
          
          gbMemory[NR13] = newfreq & 0xff;
          gbMemory[NR14] = (gbMemory[NR14] & 0xf8) |((newfreq >> 8) & 7);
        }
      }
    }
  }
}

void gbSoundChannel2()
{
  //  int freq = 0;
  int vol = sound2EnvelopeVolume;

  int value = 0;
  
  if(sound2On && (sound2ATL || !sound2Continue)) {
    sound2Index += soundQuality*sound2Skip;
    sound2Index &= 0x1fffffff;

    value = ((s8)sound2Wave[sound2Index>>24]) * vol;
  }
  
  soundBuffer[1][soundIndex] = value;
    
  if(sound2On) {
    if(sound2ATL) {
      sound2ATL-=soundQuality;
      
      if(sound2ATL <= 0 && sound2Continue) {
        gbMemory[NR52] &= 0xfd;
        sound2On = 0;
      }
    }
    
    if(sound2EnvelopeATL) {
      sound2EnvelopeATL-=soundQuality;
      
      if(sound2EnvelopeATL <= 0) {
        if(sound2EnvelopeUpDown) {
          if(sound2EnvelopeVolume < 15)
            sound2EnvelopeVolume++;
        } else {
          if(sound2EnvelopeVolume)
            sound2EnvelopeVolume--;
        }
        sound2EnvelopeATL += sound2EnvelopeATLReload;
      }
    }
  }
}  

void gbSoundChannel3()
{
  int value = sound3Last;
  
  if(sound3On && (sound3ATL || !sound3Continue)) {
    sound3Index += soundQuality*sound3Skip;
    sound3Index &= 0x1fffffff;
    
    value = gbMemory[0xff30 + (sound3Index>>25)];
    
    if( (sound3Index & 0x01000000)) {
      value &= 0x0f;
    } else {
      value >>= 4;
    }

    value -= 8;
    
    switch(sound3OutputLevel) {
    case 0:
      value = 0;
      break;
    case 1:
      break;
    case 2:
      value = (value >> 1);
      break;
    case 3:
      value = (value >> 2);
      break;
    }
    sound3Last = value;
  }
  
  soundBuffer[2][soundIndex] = value;
  
  if(sound3On) {
    if(sound3ATL) {
      sound3ATL-=soundQuality;
      
      if(sound3ATL <= 0 && sound3Continue) {
        gbMemory[NR52] &= 0xfb;
        sound3On = 0;
      }
    }
  }
}

void gbSoundChannel4()
{
  int vol = sound4EnvelopeVolume;

  int value = 0;

  if(sound4Clock <= 0x0c) {
    if(sound4On && (sound4ATL || !sound4Continue)) {
      sound4Index += soundQuality*sound4Skip;
      sound4ShiftIndex += soundQuality*sound4ShiftSkip;

      if(sound4NSteps) {
        while(sound4ShiftIndex > 0x1fffff) {
          sound4ShiftRight = (((sound4ShiftRight << 6) ^
                               (sound4ShiftRight << 5)) & 0x40) |
            (sound4ShiftRight >> 1);
          sound4ShiftIndex -= 0x200000;
        }
      } else {
        while(sound4ShiftIndex > 0x1fffff) {
          sound4ShiftRight = (((sound4ShiftRight << 14) ^
                              (sound4ShiftRight << 13)) & 0x4000) |
            (sound4ShiftRight >> 1);

          sound4ShiftIndex -= 0x200000;   
        }
      }

      sound4Index &= 0x1fffff;    
      sound4ShiftIndex &= 0x1fffff;        
    
      value = ((sound4ShiftRight & 1)*2-1) * vol;
    } else {
      value = 0;
    }
  }
  
  soundBuffer[3][soundIndex] = value;

  if(sound4On) {
    if(sound4ATL) {
      sound4ATL-=soundQuality;
      
      if(sound4ATL <= 0 && sound4Continue) {
        gbMemory[NR52] &= 0xfd;
        sound4On = 0;
      }
    }
    
    if(sound4EnvelopeATL) {
      sound4EnvelopeATL-=soundQuality;
      
      if(sound4EnvelopeATL <= 0) {
        if(sound4EnvelopeUpDown) {
          if(sound4EnvelopeVolume < 15)
            sound4EnvelopeVolume++;
        } else {
          if(sound4EnvelopeVolume)
            sound4EnvelopeVolume--;
        }
        sound4EnvelopeATL += sound4EnvelopeATLReload;
      }
    }
  }
}

void gbSoundMix()
{
  int res = 0;

  if(soundBalance & 16) {
    res += ((s8)soundBuffer[0][soundIndex]);
  }
  if(soundBalance & 32) {
    res += ((s8)soundBuffer[1][soundIndex]);
  }
  if(soundBalance & 64) {
    res += ((s8)soundBuffer[2][soundIndex]);
  }
  if(soundBalance & 128) {
    res += ((s8)soundBuffer[3][soundIndex]);
  }

  if(gbDigitalSound)
    res = soundLevel1*256;
  else
    res *= soundLevel1*60;
  
  if(soundEcho) {
    res *= 2;
    res += soundFilter[soundEchoIndex];
    res /= 2;
    soundFilter[soundEchoIndex++] = res;
  }

  if(soundLowPass) {
    soundLeft[4] = soundLeft[3];
    soundLeft[3] = soundLeft[2];
    soundLeft[2] = soundLeft[1];
    soundLeft[1] = soundLeft[0];
    soundLeft[0] = res;
    res = (soundLeft[4] + 2*soundLeft[3] + 8*soundLeft[2] + 2*soundLeft[1] +
           soundLeft[0])/14;
  }

  switch(soundVolume) {
  case 0:
  case 1:
  case 2:
  case 3:
    res *= (soundVolume+1);
    break;
  case 4:
    res >>= 2;
    break;
  case 5:
    res >>= 1;
    break;
  }
  
  if(res > 32767)
    res = 32767;
  if(res < -32768)
    res = -32768;

  if(soundReverse)
    soundFinalWave[++soundBufferIndex] = res;
  else
    soundFinalWave[soundBufferIndex++] = res;
  
  res = 0;

  if(soundBalance & 1) {
    res += ((s8)soundBuffer[0][soundIndex]);
  }
  if(soundBalance & 2) {
    res += ((s8)soundBuffer[1][soundIndex]);
  }
  if(soundBalance & 4) {
    res += ((s8)soundBuffer[2][soundIndex]);
  }
  if(soundBalance & 8) {
    res += ((s8)soundBuffer[3][soundIndex]);
  }

  if(gbDigitalSound)
    res = soundLevel2*256;
  else
    res *= soundLevel2*60;
  
  if(soundEcho) {
    res *= 2;
    res += soundFilter[soundEchoIndex];
    res /= 2;
    soundFilter[soundEchoIndex++] = res;

    if(soundEchoIndex >= 4000)
      soundEchoIndex = 0;      
  }

  if(soundLowPass) {
    soundRight[4] = soundRight[3];
    soundRight[3] = soundRight[2];
    soundRight[2] = soundRight[1];
    soundRight[1] = soundRight[0];
    soundRight[0] = res;    
    res = (soundRight[4] + 2*soundRight[3] + 8*soundRight[2] + 2*soundRight[1] +
           soundRight[0])/14;
  }

  switch(soundVolume) {
  case 0:
  case 1:
  case 2:
  case 3:
    res *= (soundVolume+1);
    break;
  case 4:
    res >>= 2;
    break;
  case 5:
    res >>= 1;
    break;
  }
  
  if(res > 32767)
    res = 32767;
  if(res < -32768)
    res = -32768;

  if(soundReverse)
    soundFinalWave[-1+soundBufferIndex++] = res;
  else
    soundFinalWave[soundBufferIndex++] = res;
}

void gbSoundTick()
{
  if(systemSoundOn) {
    if(soundMasterOn) {
      gbSoundChannel1();
      gbSoundChannel2();
      gbSoundChannel3();
      gbSoundChannel4();
      
      gbSoundMix();
    } else {
      soundFinalWave[soundBufferIndex++] = 0;
      soundFinalWave[soundBufferIndex++] = 0;
    }
  
    soundIndex++;
    
    if(2*soundBufferIndex >= soundBufferLen) {
      if(systemSoundOn) {
        if(soundPaused) {
          soundResume();
        }      
        
        systemWriteDataToSoundBuffer();
      }
      soundIndex = 0;
      soundBufferIndex = 0;
    }
  }
}

void gbSoundReset()
{
  soundPaused = 1;
  soundPlay = 0;
  SOUND_CLOCK_TICKS = soundQuality * 24;  
  soundTicks = SOUND_CLOCK_TICKS;
  soundNextPosition = 0;
  soundMasterOn = 1;
  soundIndex = 0;
  soundBufferIndex = 0;
  soundLevel1 = 7;
  soundLevel2 = 7;
  soundVIN = 0;
  
  sound1On = 0;
  sound1ATL = 0;
  sound1Skip = 0;
  sound1Index = 0;
  sound1Continue = 0;
  sound1EnvelopeVolume =  0;
  sound1EnvelopeATL = 0;
  sound1EnvelopeUpDown = 0;
  sound1EnvelopeATLReload = 0;
  sound1SweepATL = 0;
  sound1SweepATLReload = 0;
  sound1SweepSteps = 0;
  sound1SweepUpDown = 0;
  sound1SweepStep = 0;
  sound1Wave = soundWavePattern[2];
  
  sound2On = 0;
  sound2ATL = 0;
  sound2Skip = 0;
  sound2Index = 0;
  sound2Continue = 0;
  sound2EnvelopeVolume =  0;
  sound2EnvelopeATL = 0;
  sound2EnvelopeUpDown = 0;
  sound2EnvelopeATLReload = 0;
  sound2Wave = soundWavePattern[2];
  
  sound3On = 0;
  sound3ATL = 0;
  sound3Skip = 0;
  sound3Index = 0;
  sound3Continue = 0;
  sound3OutputLevel = 0;
  
  sound4On = 0;
  sound4Clock = 0;
  sound4ATL = 0;
  sound4Skip = 0;
  sound4Index = 0;
  sound4ShiftRight = 0x7f;
  sound4NSteps = 0;
  sound4CountDown = 0;
  sound4Continue = 0;
  sound4EnvelopeVolume =  0;
  sound4EnvelopeATL = 0;
  sound4EnvelopeUpDown = 0;
  sound4EnvelopeATLReload = 0;

  // don't translate
  if(soundDebug) {
    log("*** Sound Init ***\n");
  }
  
  gbSoundEvent(0xff10, 0x80);
  gbSoundEvent(0xff11, 0xbf);
  gbSoundEvent(0xff12, 0xf3);
  gbSoundEvent(0xff14, 0xbf);
  gbSoundEvent(0xff16, 0x3f);
  gbSoundEvent(0xff17, 0x00);
  gbSoundEvent(0xff19, 0xbf);

  gbSoundEvent(0xff1a, 0x7f);  
  gbSoundEvent(0xff1b, 0xff);
  gbSoundEvent(0xff1c, 0xbf);
  gbSoundEvent(0xff1e, 0xbf);    

  gbSoundEvent(0xff20, 0xff);
  gbSoundEvent(0xff21, 0x00);
  gbSoundEvent(0xff22, 0x00);
  gbSoundEvent(0xff23, 0xbf);
  gbSoundEvent(0xff24, 0x77);
  gbSoundEvent(0xff25, 0xf3);

  gbSoundEvent(0xff26, 0xf0);

  // don't translate
  if(soundDebug) {
    log("*** Sound Init Complete ***\n");
  }
  
  sound1On = 0;
  sound2On = 0;
  sound3On = 0;
  sound4On = 0;
  
  int addr = 0xff30;

  while(addr < 0xff40) {
    gbMemory[addr++] = 0x00;
    gbMemory[addr++] = 0xff;
  }

  memset(soundFinalWave, 0x00, soundBufferLen);


  memset(soundFilter, 0, sizeof(soundFilter));
  soundEchoIndex = 0;
}

extern bool soundInit();
extern void soundShutdown();

void gbSoundSetQuality(int quality)
{
  if(soundQuality != quality && systemCanChangeSoundQuality()) {
    if(!soundOffFlag)
      soundShutdown();
    soundQuality = quality;
    soundNextPosition = 0;
    if(!soundOffFlag)
      soundInit();
    SOUND_CLOCK_TICKS = (gbSpeed ? 2 : 1) * 24 * soundQuality;
    soundIndex = 0;
    soundBufferIndex = 0;
  } else {
    soundNextPosition = 0;
    SOUND_CLOCK_TICKS = (gbSpeed ? 2 : 1) * 24 * soundQuality;
    soundIndex = 0;
    soundBufferIndex = 0;
  }
}

variable_desc gbSoundSaveStruct[] = {
  { &soundPaused, sizeof(int) },
  { &soundPlay, sizeof(int) },
  { &soundTicks, sizeof(int) },
  { &SOUND_CLOCK_TICKS, sizeof(int) },
  { &soundLevel1, sizeof(int) },
  { &soundLevel2, sizeof(int) },
  { &soundBalance, sizeof(int) },
  { &soundMasterOn, sizeof(int) },
  { &soundIndex, sizeof(int) },
  { &soundVIN, sizeof(int) },
  { &sound1On, sizeof(int) },
  { &sound1ATL, sizeof(int) },
  { &sound1Skip, sizeof(int) },
  { &sound1Index, sizeof(int) },
  { &sound1Continue, sizeof(int) },
  { &sound1EnvelopeVolume, sizeof(int) },
  { &sound1EnvelopeATL, sizeof(int) },
  { &sound1EnvelopeATLReload, sizeof(int) },
  { &sound1EnvelopeUpDown, sizeof(int) },
  { &sound1SweepATL, sizeof(int) },
  { &sound1SweepATLReload, sizeof(int) },
  { &sound1SweepSteps, sizeof(int) },
  { &sound1SweepUpDown, sizeof(int) },
  { &sound1SweepStep, sizeof(int) },
  { &sound2On, sizeof(int) },
  { &sound2ATL, sizeof(int) },
  { &sound2Skip, sizeof(int) },
  { &sound2Index, sizeof(int) },
  { &sound2Continue, sizeof(int) },
  { &sound2EnvelopeVolume, sizeof(int) },
  { &sound2EnvelopeATL, sizeof(int) },
  { &sound2EnvelopeATLReload, sizeof(int) },
  { &sound2EnvelopeUpDown, sizeof(int) },
  { &sound3On, sizeof(int) },
  { &sound3ATL, sizeof(int) },
  { &sound3Skip, sizeof(int) },
  { &sound3Index, sizeof(int) },
  { &sound3Continue, sizeof(int) },
  { &sound3OutputLevel, sizeof(int) },
  { &sound4On, sizeof(int) },
  { &sound4ATL, sizeof(int) },
  { &sound4Skip, sizeof(int) },
  { &sound4Index, sizeof(int) },
  { &sound4Clock, sizeof(int) },
  { &sound4ShiftRight, sizeof(int) },
  { &sound4ShiftSkip, sizeof(int) },
  { &sound4ShiftIndex, sizeof(int) },
  { &sound4NSteps, sizeof(int) },
  { &sound4CountDown, sizeof(int) },
  { &sound4Continue, sizeof(int) },
  { &sound4EnvelopeVolume, sizeof(int) },
  { &sound4EnvelopeATL, sizeof(int) },
  { &sound4EnvelopeATLReload, sizeof(int) },
  { &sound4EnvelopeUpDown, sizeof(int) },
  { &soundEnableFlag, sizeof(int) },
  { NULL, 0 }
};

void gbSoundSaveGame(gzFile gzFile)
{
  utilWriteData(gzFile, gbSoundSaveStruct);

  utilGzWrite(gzFile, soundBuffer, 4*735);
  utilGzWrite(gzFile, soundFinalWave, 2*735);
  utilGzWrite(gzFile, &soundQuality, sizeof(int));
}

void gbSoundReadGame(int version,gzFile gzFile)
{
  utilReadData(gzFile, gbSoundSaveStruct);

  soundBufferIndex = soundIndex * 2;
  
  utilGzRead(gzFile, soundBuffer, 4*735);
  utilGzRead(gzFile, soundFinalWave, 2*735);

  if(version >=7) {
    int quality = 1;
    utilGzRead(gzFile, &quality, sizeof(int));
    gbSoundSetQuality(quality);
  } else {
    soundQuality = -1;
    gbSoundSetQuality(1);
  }
  
  sound1Wave = soundWavePattern[gbMemory[NR11] >> 6];
  sound2Wave = soundWavePattern[gbMemory[NR21] >> 6];
}
