Smiths' Popstation Frontend v1.2.2
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Smiths, www.emuholic.com
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I rise from the ashes to whip up a little thing to help out with popstation.exe

*History
v1.2.2
+ fixed the Modify EBOOT to -- ya know -- actually MODIFY the EBOOT :)

v1.2
+ Added "Modify EBOOT" box
 - This option lets you modify an already compiled EBOOT.PBP's ID/Title after the fact
 - See "Modify EBOOT Mode" for more info

v1.1
+ Changed the order of operations to eliminate annoyances
 - Now, you select the location of popstation.exe LAST
 - If I care enough, I'll change the whole file dialog routine.
+ Changes other instances of "Hot Shots Golf" for visual fancifulness
+ Cleanups to keeping data in fields

v1.0
+ Initial release

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*About:
*
Simply put, popstation is amazing, but the save handling is tricky to people who can't hex.
This translates into roughly 99% of the userbase, with 80% of them also having problems with the whole "what a command line do?" crowd.
So here's a frontend for the command line that also lets you change the SLUS ID and game title (as it will appear in the save games menu in the XMB).  All this is done pre-compile, so you can set it up, hit a button, and have a PSX EBOOT.PBP ready to be xferred (with the KEYS.BIN) that will save to a folder based on the SLUS ID you enter.

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*NOTE BEFORE USAGE*
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There is a function for multi-disc game users called "Fetch ID/Name", since Popstation bases its memory card files on the SLUS ID *AND* the game name.  If any of these mismatch... you don't get to use your existing saves.
The MEMCARD1.DAT and MEMCARD2.DAT files contain data corresponding  to those TWO pieces of ID. 

The above button is OPTIONAL, but is really useful for multi-disc games, and has been tested with Final Fantasy IX by making a save with Disc 1, creating an eboot with the same ID from Disc 2, and loading up Disc 1's save in Disc 2 (resulting in the "Please Insert Disc 1" screen).

If you use this button AFTER selecting your "popstation.exe" location, the program will not work.  Follow the rules.
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*General Usage:
*
MAKE SURE KEYS.BIN AND BASE.PBP ARE IN THE SAME DIRECTORY AS POPSTATION.EXE

1) Select the iso you will making an eboot from (ISO/BIN extension by default)
2) Select the location of "popstation.exe"
3) Change the ID/Title if you desire
4) Do "Patch and Build"
5) Copy the EBOOT.PBP and KEYS.BIN to your PSP memory stick as per usual

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*Modify EBOOT Mode
*
This is useful for all the PSX_TO_PSP "releases" appearing that are not altering the save files properly.  You can download them, load them in thi program, and modify their values before (or after) they are on your card.
Scenes always flood with garbage at any breakthrough... cleaning up messes is needed.

1) Check the "Modify EBOOT mode" box
2) Select "Fetch Existing EBOOT ID/title"
3) Notice the EBOOT's current ID/title appear at the bottom. NOTICE IT! EYES!
4) Edit the Disc ID boxes and Game title boxes as you desire
5) If the new values are not the old ones, notice the NEW BUTTON APPEARS
6) Click it and it'll tell you what you're changing. Hit "OK" and it'll change like *SNAP* that!
7) You know it changed if the ID/Title boxes refresh with the new values

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*Contact:
*
Nope, but those who know know where I'll be

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*ToDo:
*
More, if I get bored.  I make these things for me and friends.
Sharing is simply done because I'm so cool.
Hit another one.
Don't eat the clues.