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00026 #include "vlib.h"
00027
00028
00029
00030
00031
00032 const int POINTS = 0;
00033 const int LINES = 1;
00034 const int LINE_STRIP = 2;
00035 const int TRIANGLES = 3;
00036 const int TRIANGLE_STRIP = 4;
00037 const int TRIANGLE_FAN = 5;
00038 const int SPRITES = 6;
00039
00040
00041
00042 void draw_point ( float x, float y, u32 color ) {
00043 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 1 * sizeof ( CP_Vertex_2D ) );
00044
00045 vertices[0].color = color;
00046 vertices[0].x = x;
00047 vertices[0].y = y;
00048 vertices[0].z = 0;
00049
00050 sceGuDrawArray ( GU_POINTS, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 1, 0, vertices );
00051 }
00052
00053
00054 void draw_line ( float startX, float startY, float endX, float endY, u32 color ) {
00055 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 2 * sizeof ( CP_Vertex_2D ) );
00056
00057 vertices[0].color = color;
00058 vertices[0].x = startX;
00059 vertices[0].y = startY;
00060 vertices[0].z = 0;
00061
00062 vertices[1].color = color;
00063 vertices[1].x = endX;
00064 vertices[1].y = endY;
00065 vertices[1].z = 0;
00066
00067 sceGuDrawArray ( GU_LINES, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices );
00068 }
00069
00070 void draw_grad_line ( float startX, float startY, float endX, float endY, u32 color1, u32 color2 ) {
00071 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 2 * sizeof ( CP_Vertex_2D ) );
00072
00073 vertices[0].color = color1;
00074 vertices[0].x = startX;
00075 vertices[0].y = startY;
00076 vertices[0].z = 0;
00077
00078 vertices[1].color = color2;
00079 vertices[1].x = endX;
00080 vertices[1].y = endY;
00081 vertices[1].z = 0;
00082
00083 sceGuDrawArray ( GU_LINES, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices );
00084 }
00085
00086
00087 void draw_rect ( float x, float y, float width, float height, u32 color ) {
00088 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 4 * sizeof ( CP_Vertex_2D ) );
00089
00090 vertices[0].color = color;
00091 vertices[0].x = x;
00092 vertices[0].y = y;
00093 vertices[0].z = 0;
00094
00095 vertices[1].color = color;
00096 vertices[1].x = x + width;
00097 vertices[1].y = y;
00098 vertices[1].z = 0;
00099
00100 vertices[2].color = color;
00101 vertices[2].x = x + width;
00102 vertices[2].y = y + height;
00103 vertices[2].z = 0;
00104
00105 vertices[3].color = color;
00106 vertices[3].x = x;
00107 vertices[3].y = y + height;
00108 vertices[3].z = 0;
00109
00110 sceGuDrawArray ( GU_LINE_STRIP, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 4, 0, vertices );
00111 }
00112
00113 void draw_grad_rect ( float x, float y, float width, float height, u32 color1, u32 color2, u32 color3, u32 color4 ) {
00114 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 4 * sizeof ( CP_Vertex_2D ) );
00115
00116 vertices[0].color = color1;
00117 vertices[0].x = x;
00118 vertices[0].y = y;
00119 vertices[0].z = 0;
00120
00121 vertices[1].color = color2;
00122 vertices[1].x = x + width;
00123 vertices[1].y = y;
00124 vertices[1].z = 0;
00125
00126 vertices[2].color = color3;
00127 vertices[2].x = x + width;
00128 vertices[2].y = y + height;
00129 vertices[2].z = 0;
00130
00131 vertices[3].color = color4;
00132 vertices[3].x = x;
00133 vertices[3].y = y + height;
00134 vertices[3].z = 0;
00135
00136 sceGuDrawArray ( GU_LINE_STRIP, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 4, 0, vertices );
00137 }
00138
00139 void draw_fill_rect ( float x, float y, float width, float height, u32 color ) {
00140 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 2 * sizeof ( CP_Vertex_2D ) );
00141
00142 vertices[0].color = color;
00143 vertices[0].x = x;
00144 vertices[0].y = y;
00145 vertices[0].z = 0;
00146
00147 vertices[1].color = color;
00148 vertices[1].x = x + width;
00149 vertices[1].y = y + width;
00150 vertices[1].z = 0;
00151
00152 sceGuDrawArray ( GU_SPRITES, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, 0, vertices );
00153 }
00154
00155 void draw_fill_grad_rect ( float x, float y, float width, float height, u32 color1, u32 color2, u32 color3, u32 color4 ) {
00156 CP_Vertex_2D* vertices = ( CP_Vertex_2D* ) sceGuGetMemory ( 4 * sizeof ( CP_Vertex_2D ) );
00157
00158 vertices[0].color = color1;
00159 vertices[0].x = x;
00160 vertices[0].y = y;
00161 vertices[0].z = 0;
00162
00163 vertices[1].color = color2;
00164 vertices[1].x = x + width;
00165 vertices[1].y = y;
00166 vertices[1].z = 0;
00167
00168 vertices[2].color = color3;
00169 vertices[2].x = x;
00170 vertices[2].y = y + height;
00171 vertices[2].z = 0;
00172
00173 vertices[3].color = color4;
00174 vertices[3].x = x + width;
00175 vertices[3].y = y + height;
00176 vertices[3].z = 0;
00177
00178 sceGuDrawArray ( GU_TRIANGLE_STRIP, GU_COLOR_8888 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 4, 0, vertices );
00179 }