Jump'n'Bump is done by many people. The authors and contributors are listed
below. Invented and implemented was Jump'n'Bump by Brainchild Design as a
DOS game. Later the source was released and Chuck Mason did the port to
Linux using SDL. Some people contributed various stuff to it.
The current maintainer is Florian Schulze.

Mattias Brynervall <matbr656@student.liu.se>
  Original DOS code.

Andreas Brynervall <andreasb@acc.umu.se>
Martin Magnusson <marma102@student.liu.se>
  Original Graphics.

Anders Nilsson <equel@swipnet.se>
  Original Music.

Chuck Mason <cemason@users.sourceforge.net>
  The first Linux port using SDL.

Philippe Brochard <phil.brochard@wanadoo.fr>
  The jbmenu.tcl script.

Joe Wreschnig <piman@sacredchao.net>
  The manual page

"timecop" <timecop@japan.co.jp>
  pack and unpack.

Jon Atkins <jcatki@home.com>
  The network code of the Linux version.

Gürkan Sengün <gurkan@linuks.mine.nu>
  Made the website http://www.jumpbump.mine.nu/ and hosts it. Promotion.

Florian Schulze <crow@icculus.org>
  Cleaned up code. Added scaling graphics mode (800x512). Fixed sound.

Ben Hines <bhines@alumni.ucsd.edu>
  MacOS X fixes.

Gil Megidish
  Made the Kaillera network version.

David García Rodríguez <bkron@hotmail.com>
  Level making tutorial.

Ryan C. Gordon <icculus@clutteredmind.org>
  Made networking possible again.

Martin Willemoes Hansen <mwh@sysrq.dk>
  The python frontend.
  http://mwh.sysrq.dk/programs/programs.phtml

Alessandro Gatti <a.gatti@tiscali.it>
  FreeBSD fixes.

Ulrich Eckhardt <uli@doommachine.dyndns.org>
  Cleanup and small patches for enhanced networking.

Ricardo Cruz <rick2@aeiou.pt>
  AI functions
