TARGET = bermudasyndrome
PSPSDK=$(shell psp-config --pspsdk-path)
PSPBIN = $(PSPSDK)/../bin
SDL_CONFIG = $(PSPBIN)/sdl-config
PSP_EBOOT_PIC1 = PIC1.png
PSP_EBOOT_ICON = ICON0.png

PSP_FW_VERSION=371
BUILD_PRX = 1

OBJS = avi_player.o bag.o decoder.o dialogue.o file.o fs.o game.o  main.o mixer.o opcodes.o parser_dlg.o parser_scn.o random.o  resource.o saveload.o staticres.o str.o systemstub_sdl.o util.o  win16.o


INCDIR =
CFLAGS = -O2  -G0 -Wall -g $(shell $(SDL_CONFIG) --cflags)  -DBERMUDA_VORBIS -DBERMUDA_POSIX
 
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti -ffast-math
ASFLAGS = $(CFLAGS)

LIBDIR =
LDFLAGS =

LIBS = -lstdc++  -lSDL_mixer  -lvorbisidec   -lSDL_image -lpng -lz -ljpeg  -lSDL_gfx -lm -L/usr/local/pspdev/psp/lib -lSDL  -lGL -lpspvfpu -L/usr/local/pspdev/psp/sdk/lib -lpspdebug -lpspgu -lpspctrl -lpspge -lpspdisplay -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lc -lpspuser -lpsputility -lpspkernel -lpspnet_inet  -lpsppower

EXTRA_TARGETS = EBOOT.PBP
PSP_EBOOT_TITLE = bermudasyndrome

include $(PSPSDK)/lib/build.mak
