- Main Page
- Classes
- Files

- File List
- File Members

# flTextureBMP.h

Go to the documentation of this file.

    00001 // Funclib TextureBMP v1.0.0
    00002 //
    00003 // This module adds BMP texture loading/saving functionality.
    00004 // A lot of features are untested as I have no way of generating the files needed
    00005 // however any images made using mspaint and GIMP are guaranteed to work, also
    00006 // as most features worked the first time I tested them I can be pretty sure that
    00007 // other features like RLE and older/newer formats will work.
    00008 // Currently bit-fields are unsupported, however most apps don't use them (luckily).
    00009 // However most normal alpha representations are supported.
    00010 //
    00011 // Contributor(s): Flatmush
    00012
    00013
    00014
    00015 #ifndef FLTEXTUREBMP_H
    00016 #define FLTEXTUREBMP_H
    00017
    00018 #include "flGlobal.h"
    00019
    00020 #if FL_TEXTURE_BMP
    00021
    00022 #include "flTexture.h"
    00023
    00024 #ifdef __cplusplus
    00025 extern "C" {
    00026 #endif
    00027
    00033 extern Texture* texLoadBMP(char* inPath);
    00034
    00042 extern bool     texSaveBMP(Texture* inTex, char* inPath);
    00043
    00044 #ifdef __cplusplus
    00045 }
    00046 #endif
    00047
    00048 #endif
    00049
    00050 #endif