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# flTextureTGA.h

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    00001 // Funclib TextureTGA v1.0.0
    00002 //
    00003 // This module adds TGA texture loading and saving functionality.
    00004 //
    00005 // Contributor(s): Flatmush
    00006
    00007
    00008
    00009 #ifndef FLTEXTURETGA_H
    00010 #define FLTEXTURETGA_H
    00011
    00012 #include "flGlobal.h"
    00013
    00014 #if FL_TEXTURE_TGA != 0
    00015
    00016 #include "flTexture.h"
    00017
    00018 #ifdef __cplusplus
    00019 extern "C" {
    00020 #endif
    00021
    00028 extern Texture* texLoadTGA(char* inPath);
    00029
    00037 extern bool     texSaveTGA(Texture* inTex, char* inPath);
    00038
    00039 #ifdef __cplusplus
    00040 }
    00041 #endif
    00042
    00043 #endif
    00044
    00045 #endif