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# flGraphics3d.h

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    00001 // Funclib Graphics3d v1.0.0
    00002 //
    00003 // This module contains functions for dealing with simple 3d primatives.
    00004 // Use it to draw simple 3d shapes and for particles/effects.
    00005 // This module requires GRAPHICS to be compiled in, some functions only work
    00006 // when TEXTURES is also compiled in.
    00007 //
    00008 // Contributor(s): Flatmush
    00009
    00010
    00011
    00012 #ifndef FLGRAPHICS3D_H
    00013 #define FLGRAPHICS3D_H
    00014
    00015 #include "flGlobal.h"
    00016
    00017 #if FL_GRAPHICS_3D != 0
    00018
    00019 #define SPHERE_MAP_CYLINDER_EQUAL 0
    00020 #define SPHERE_MAP_CYLINDER       1
    00021
    00022 #if FL_TEXTURE != 0
    00023 #include "flTexture.h"
    00024 #endif
    00025
    00026 #ifdef __cplusplus
    00027 extern "C" {
    00028 #endif
    00029
    00030 extern void graphics3dDrawOrigin();
    00031 extern void graphics3dDrawCubeWireframe();
    00032 extern void graphics3dDrawCube();
    00033 extern void graphics3dDrawSphere(u32 inDetail);
    00034
    00035 extern void graphics3dDrawCubeWireframea(vect3f inLocation, vect3f inDimensions, vect3f inRotation, u32 inColor);
    00036 extern void graphics3dDrawCubea(vect3f inLocation, vect3f inDimensions, vect3f inRotation, u32 inColor);
    00037
    00038 #if FL_TEXTURE != 0
    00039 extern void graphics3dDrawCubeTextured(Texture* inTex);
    00040 extern void graphics3dDrawSphereTextured(u32 inDetail, u8 inMapType, Texture* inTex);
    00041 #endif
    00042
    00043 #ifdef __cplusplus
    00044 }
    00045 #endif
    00046
    00047 #endif
    00048
    00049 #endif