\section{Model3d\-Static\-Face Struct Reference}
\label{structModel3dStaticFace}\index{Model3dStaticFace@{Model3dStaticFace}}
{\tt \#include $<$fl\-Model.h$>$}

\subsection*{Public Attributes}
\begin{CompactItemize}
\item 
u8 {\bf mdlf\-Vert\-Count}
\item 
{\bf vect3f} $\ast$$\ast$ {\bf mdlf\-Verts}
\item 
{\bf Texture} $\ast$ {\bf mdlf\-Texture}
\item 
{\bf vect2f} $\ast$$\ast$ {\bf mdlf\-Tex\-Verts}
\item 
{\bf vect3f} $\ast$$\ast$ {\bf mdlf\-Normals}
\end{CompactItemize}


\subsection{Detailed Description}




Definition at line 28 of file fl\-Model.h.

\subsection{Member Data Documentation}
\index{Model3dStaticFace@{Model3d\-Static\-Face}!mdlfVertCount@{mdlfVertCount}}
\index{mdlfVertCount@{mdlfVertCount}!Model3dStaticFace@{Model3d\-Static\-Face}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}u8 {\bf Model3d\-Static\-Face::mdlf\-Vert\-Count}}\label{structModel3dStaticFace_f0af24f25adc6c21fdfe896c433585ed}




Definition at line 29 of file fl\-Model.h.

Referenced by mdl3d\-Stat\-Draw(), mdl3d\-Stat\-Draw\-Textured(), mdl3d\-Stat\-Load\-OBJ\_\-face\-Read(), and mdl3d\-Stat\-Save\-OBJ().\index{Model3dStaticFace@{Model3d\-Static\-Face}!mdlfVerts@{mdlfVerts}}
\index{mdlfVerts@{mdlfVerts}!Model3dStaticFace@{Model3d\-Static\-Face}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}{\bf vect3f}$\ast$$\ast$ {\bf Model3d\-Static\-Face::mdlf\-Verts}}\label{structModel3dStaticFace_26c9db0d65548610fc5a531893ce0472}




Definition at line 30 of file fl\-Model.h.

Referenced by mdl3d\-Stat\-Draw(), mdl3d\-Stat\-Draw\-Textured(), mdl3d\-Stat\-Free(), and mdl3d\-Stat\-Load\-OBJ\_\-face\-Read().\index{Model3dStaticFace@{Model3d\-Static\-Face}!mdlfTexture@{mdlfTexture}}
\index{mdlfTexture@{mdlfTexture}!Model3dStaticFace@{Model3d\-Static\-Face}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}{\bf Texture}$\ast$ {\bf Model3d\-Static\-Face::mdlf\-Texture}}\label{structModel3dStaticFace_be3cfa3180d1e90b4a7eeb55dad4cfcf}




Definition at line 31 of file fl\-Model.h.

Referenced by mdl3d\-Stat\-Draw\-Textured(), mdl3d\-Stat\-Load\-OBJ\_\-face\-Read(), and mdl3d\-Stat\-Save\-OBJ().\index{Model3dStaticFace@{Model3d\-Static\-Face}!mdlfTexVerts@{mdlfTexVerts}}
\index{mdlfTexVerts@{mdlfTexVerts}!Model3dStaticFace@{Model3d\-Static\-Face}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}{\bf vect2f}$\ast$$\ast$ {\bf Model3d\-Static\-Face::mdlf\-Tex\-Verts}}\label{structModel3dStaticFace_7cd094a44e8688a5c2b915d802ebcd71}




Definition at line 32 of file fl\-Model.h.

Referenced by mdl3d\-Stat\-Draw\-Textured(), and mdl3d\-Stat\-Load\-OBJ\_\-face\-Read().\index{Model3dStaticFace@{Model3d\-Static\-Face}!mdlfNormals@{mdlfNormals}}
\index{mdlfNormals@{mdlfNormals}!Model3dStaticFace@{Model3d\-Static\-Face}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}{\bf vect3f}$\ast$$\ast$ {\bf Model3d\-Static\-Face::mdlf\-Normals}}\label{structModel3dStaticFace_cb7e86c73dfc54dc369f3ba18ba17d1b}




Definition at line 33 of file fl\-Model.h.

Referenced by mdl3d\-Stat\-Load\-OBJ\_\-face\-Read().

The documentation for this struct was generated from the following file:\begin{CompactItemize}
\item 
{\bf fl\-Model.h}\end{CompactItemize}
