\documentclass[a4paper]{book}
\usepackage{a4wide}
\usepackage{makeidx}
\usepackage{fancyhdr}
\usepackage{graphicx}
\usepackage{multicol}
\usepackage{float}
\usepackage{textcomp}
\usepackage{alltt}
\usepackage{doxygen}
\makeindex
\setcounter{tocdepth}{1}
\renewcommand{\footrulewidth}{0.4pt}
\begin{document}
\begin{titlepage}
\vspace*{7cm}
\begin{center}
{\Large func\-Lib Reference Manual\\[1ex]\large 1.0.0 }\\
\vspace*{1cm}
{\large Generated by Doxygen 1.5.1}\\
\vspace*{0.5cm}
{\small Wed Sep 5 19:04:00 2007}\\
\end{center}
\end{titlepage}
\clearemptydoublepage
\pagenumbering{roman}
\tableofcontents
\clearemptydoublepage
\pagenumbering{arabic}
\chapter{func\-Lib Class Index}
\input{annotated}
\chapter{func\-Lib File Index}
\input{files}
\chapter{func\-Lib Class Documentation}
\input{structbmpHeader}
\include{structbmpInfoHeaderGeneric}
\include{structCamera}
\include{structCircle2d}
\include{structEllipse2d}
\include{structFile}
\include{structFileDirEntry}
\include{structFont}
\include{structLine2d}
\include{structmd2Frame}
\include{structmd2Header}
\include{structmd2Texture}
\include{structmd2TexVert}
\include{structmd2Tri}
\include{structmd2Vertex}
\include{structMemoryPool}
\include{structMemoryPoolHdrLL}
\include{structMemoryTree}
\include{structModel3dAnimated}
\include{structModel3dAnimatedMD2}
\include{structModel3dStatic}
\include{structModel3dStaticFace}
\include{structNotifyTrayItem}
\include{structPalette}
\include{structpcxFileHeader}
\include{structQuad2d}
\include{structRect2d}
\include{structSprite}
\include{structtexTreeNode}
\include{structTexture}
\include{structtgaFileHeader}
\include{structTimer}
\include{structTriangle2d}
\include{structvertCVf}
\include{structvertcVf}
\include{structvertCVs}
\include{structvertTfCVf}
\include{structvertTfCVs}
\include{structvertTfVf}
\include{structvertTfVs}
\include{structvertTsVf}
\include{structvertTsVs}
\include{structvertVf}
\include{structvertVs}
\include{structVmemStrideBlock}
\chapter{func\-Lib File Documentation}
\input{flCallbacks_8c}
\include{flCallbacks_8h}
\include{flCamera_8c}
\include{flCamera_8h}
\include{flCollision_8c}
\include{flCollision_8h}
\include{flColor_8c}
\include{flColor_8h}
\include{flConfig_8h}
\include{flConfigDefault_8h}
\include{flConfigValidate_8h}
\include{flDebug_8c}
\include{flDebug_8h}
\include{flDefines_8h}
\include{flFile_8c}
\include{flFile_8h}
\include{flFont_8c}
\include{flFont_8h}
\include{flGlobal_8h}
\include{flGraphics_8c}
\include{flGraphics_8h}
\include{flGraphics2d_8c}
\include{flGraphics2d_8h}
\include{flGraphics3d_8c}
\include{flGraphics3d_8h}
\include{flGraphicsEffectsFullscreen_8c}
\include{flGraphicsEffectsFullscreen_8h}
\include{flIncludeC_8h}
\include{flIncludeH_8h}
\include{flInput_8c}
\include{flInput_8h}
\include{flMath_8c}
\include{flMath_8h}
\include{flMemory_8c}
\include{flMemory_8h}
\include{flMemoryPool_8c}
\include{flMemoryPool_8h}
\include{flMemoryVMem_8c}
\include{flMemoryVMem_8h}
\include{flModel_8c}
\include{flModel_8h}
\include{flModelMD2_8c}
\include{flModelMD2_8h}
\include{flModelOBJ_8c}
\include{flModelOBJ_8h}
\include{flNotify_8c}
\include{flNotify_8h}
\include{flSprite_8c}
\include{flSprite_8h}
\include{flString_8c}
\include{flString_8h}
\include{flTexError_8c}
\include{flTexture_8c}
\include{flTexture_8h}
\include{flTextureBMP_8c}
\include{flTextureBMP_8h}
\include{flTextureBMPWinPal_8c}
\include{flTextureManipulation_8c}
\include{flTextureManipulation_8h}
\include{flTexturePCX_8c}
\include{flTexturePCX_8h}
\include{flTexturePNG_8c}
\include{flTexturePNG_8h}
\include{flTextureRAW_8c}
\include{flTextureRAW_8h}
\include{flTextureTGA_8c}
\include{flTextureTGA_8h}
\include{flTimer_8c}
\include{flTimer_8h}
\include{flTypes_8h}
\include{funcLib_8c}
\include{funcLib_8h}
\include{graphicsOld_8h}
\printindex
\end{document}
