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# flTextureRAW.h

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    00001 // Funclib TextureRAW v1.0.0
    00002 //
    00003 // This module adds RAW texture loading/saving functionality.
    00004 //
    00005 // Contributor(s): Flatmush
    00006
    00007
    00008
    00009 #ifndef FLTEXTURERAW_H
    00010 #define FLTEXTURERAW_H
    00011
    00012 #include "flGlobal.h"
    00013
    00014 #if FL_TEXTURE_RAW != 0
    00015
    00016 #include "flTexture.h"
    00017
    00018 #ifdef __cplusplus
    00019 extern "C" {
    00020 #endif
    00021
    00030 extern Texture* texLoadRAW(char* inPath, u32 inWidth, u32 inHeight, u8 inPixelFormat);
    00031
    00038 extern bool     texSaveRAW(Texture* inTex, char* inPath);
    00039
    00040 #ifdef __cplusplus
    00041 }
    00042 #endif
    00043
    00044 #endif
    00045
    00046 #endif