\section{fl\-Model\-MD2.h File Reference}
\label{flModelMD2_8h}\index{flModelMD2.h@{flModelMD2.h}}
{\tt \#include \char`\"{}fl\-Global.h\char`\"{}}\par
{\tt \#include \char`\"{}fl\-Texture.h\char`\"{}}\par
{\tt \#include \char`\"{}fl\-Model.h\char`\"{}}\par
\subsection*{Functions}
\begin{CompactItemize}
\item 
{\bf Model3d\-Animated} $\ast$ {\bf mdl3d\-Anim\-Load\-MD2} (char $\ast$in\-Path)
\item 
void {\bf mdl3d\-Anim\-Draw\-MD2} (void $\ast$in\-Model, float in\-Frame)
\item 
{\bf bool} {\bf mdl3d\-Anim\-Save\-MD2} (char $\ast$in\-Path, {\bf Model3d\-Animated} $\ast$in\-Model)
\end{CompactItemize}


\subsection{Function Documentation}
\index{flModelMD2.h@{fl\-Model\-MD2.h}!mdl3dAnimDrawMD2@{mdl3dAnimDrawMD2}}
\index{mdl3dAnimDrawMD2@{mdl3dAnimDrawMD2}!flModelMD2.h@{fl\-Model\-MD2.h}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}void mdl3d\-Anim\-Draw\-MD2 (void $\ast$ {\em in\-Model}, float {\em in\-Frame})}\label{flModelMD2_8h_fe14c5983ff7ec31b62b50fc5c83eaf9}




Definition at line 222 of file fl\-Model\-MD2.c.

References debug\-Warning, and Model3d\-Animated\-MD2::md2Frame\-Count.

Referenced by mdl3d\-Anim\-Draw().\index{flModelMD2.h@{fl\-Model\-MD2.h}!mdl3dAnimLoadMD2@{mdl3dAnimLoadMD2}}
\index{mdl3dAnimLoadMD2@{mdl3dAnimLoadMD2}!flModelMD2.h@{fl\-Model\-MD2.h}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}{\bf Model3d\-Animated}$\ast$ mdl3d\-Anim\-Load\-MD2 (char $\ast$ {\em in\-Path})}\label{flModelMD2_8h_44cbc511d53f5bac06b5abea496f5c29}




Definition at line 84 of file fl\-Model\-MD2.c.

References debug\-Warning, FILE\_\-MODE\_\-BINARY, FILE\_\-MODE\_\-READ, FILE\_\-SEEK\_\-SET, file\-Close(), file\-Open(), file\-Read(), file\-Seek(), md2Header::md2End\-Offset, Model3d\-Animated\-MD2::md2Frame\-Count, md2Header::md2Frame\-Count, md2Frame::md2Frame\-Name, md2Header::md2Frame\-Offset, Model3d\-Animated\-MD2::md2Frames, md2Frame::md2Frame\-Scale, md2Header::md2Frame\-Size, md2Frame::md2Frame\-Translate, md2Frame::md2Frame\-Verts, md2Header::md2Gl\-Cmd\-Count, md2Header::md2Gl\-Cmd\-Offset, md2Header::md2Ident, md2Header::md2Skin\-Height, md2Header::md2Skin\-Width, Model3d\-Animated\-MD2::md2Texture\-Count, md2Header::md2Texture\-Count, md2Header::md2Texture\-Offset, Model3d\-Animated\-MD2::md2Textures, Model3d\-Animated\-MD2::md2Tex\-Vert\-Count, md2Header::md2Tex\-Vert\-Count, md2Header::md2Tex\-Vert\-Offset, Model3d\-Animated\-MD2::md2Tex\-Verts, md2Tex\-Vert::md2Tex\-Vert\-U, md2Tex\-Vert::md2Tex\-Vert\-V, Model3d\-Animated\-MD2::md2Tri\-Count, md2Header::md2Tri\-Count, md2Header::md2Tri\-Offset, Model3d\-Animated\-MD2::md2Tris, md2Tri::md2Tri\-Tex\-Verts, md2Tri::md2Tri\-Verts, md2Header::md2Version, Model3d\-Animated\-MD2::md2Vert\-Count, md2Header::md2Vert\-Count, md2Vertex::md2Vertex\-Normal, md2Vertex::md2Vertex\-Pos, mdl3d\-Anim\-Free(), Model3d\-Animated::mdl\-Data, Model3d\-Animated::mdl\-Type, mem\-Alloc, mem\-Free, MODEL\_\-ANIM\_\-TYPE\_\-MD2, NULL, and tex\-Load().

Referenced by mdl3d\-Anim\-Load().\index{flModelMD2.h@{fl\-Model\-MD2.h}!mdl3dAnimSaveMD2@{mdl3dAnimSaveMD2}}
\index{mdl3dAnimSaveMD2@{mdl3dAnimSaveMD2}!flModelMD2.h@{fl\-Model\-MD2.h}}
\subsubsection{\setlength{\rightskip}{0pt plus 5cm}{\bf bool} mdl3d\-Anim\-Save\-MD2 (char $\ast$ {\em in\-Path}, {\bf Model3d\-Animated} $\ast$ {\em in\-Model})}\label{flModelMD2_8h_ea2d3e833bd2cf5916d1747a53e16012}




Definition at line 269 of file fl\-Model\-MD2.c.

References debug\-Dev\-Warning.