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# flTexturePCX.h

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    00001 // Funclib TexturePCX v1.0.0
    00002 //
    00003 // This module adds PCX texture loading functionality.
    00004 //
    00005 // Contributor(s): Flatmush
    00006
    00007
    00008
    00009 #ifndef FLTEXTUREPCX_H
    00010 #define FLTEXTUREPCX_H
    00011
    00012 #include "flGlobal.h"
    00013
    00014 #if FL_TEXTURE_PCX
    00015
    00016 #include "flTexture.h"
    00017
    00018 #ifdef __cplusplus
    00019 extern "C" {
    00020 #endif
    00021
    00027 extern Texture* texLoadPCX(char* inPath);
    00028
    00036 extern bool     texSavePCX(Texture* inTex, char* inPath);
    00037
    00038 #ifdef __cplusplus
    00039 }
    00040 #endif
    00041
    00042 #endif
    00043
    00044 #endif