/*
*ProtectMe source code -- http://maxence-dev.blogspot.com/
*Copyright (C) 2008  Maxence Ardouin <maxthebest.dev@gmail.com>
*
*This program is free software: you can redistribute it and/or modify
*it under the terms of the GNU General Public License as published by
*the Free Software Foundation, either version 3 of the License, or
*(at your option) any later version.
*
*This program is distributed in the hope that it will be useful,
*but WITHOUT ANY WARRANTY; without even the implied warranty of
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*GNU General Public License for more details.
*
*You should have received a copy of the GNU General Public License
*along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

Few informations about this source code release:
-This source code was created when I was beginning, it is a total mess and the variables names might sound a bit funny (sometimes I feel like giving them funny names... which doesn't make it easy for you to understand, I'm sorry), it would be kind of stupid from you to judge me on a work I have done months ago.
-I have wondered for while whether I should release this or not, mainly because this code is a mess, but, as I have definitely decided to stop ProtectMe's development, I didn't feel good about having tat source code sleeping on my computer without anyone using it...
-I have stopped developing this application for one reason: too many people happened to work on the same king of project, which is kind o stupid, the PSP scene is dying, so let's all do different stuff, and not all the same... Hope this'll help those devs ;)
-You can use this source code as you want, just respect the license (readable in the LICENSE file).
-The *.exe file was one stuff I made to turn my protectme.prx into protectme.h, so that I could compile it into Protectme's pbp. If you want it for Unix, I have it too, so, just ask, but I think there's software called bin2c that does pretty much the same job.
-the pbp folder is for the EBOOT, and the prx for prx (kind of logic, right?)
-As I already said (scuse me, it's late and I'm tired) the code is very messy, so you'll get a bunch of warnings while compiling, but it works well anyways.

I think that's it, have fun trying to understand this (it was never meant to be open source, that's why it's such a mess... but I changed my mind :))...

Quelques informations a propos de cette release de code source:
-Ce code source a été créé a mes touts débuts en C, c'est donc un bordel incroyable, les noms de variables sont très étonnants, le code est difficile a comprendre, et assez idiot par endroits, mais étant donné que ce code ne devait pas être releasé, je ne me suis jamais appliqué... et souvenez vous de vos débuts...). Il serait idiot de votre part de juger mes compétences sur un code écrit lorsque je débutais vraiment.
-Je me suis demandé pendant un bout de temps si je devais ou non releaser ce code source (car, cela fait un moment que ce projet est abandonné...), mais je me sentait coupable de garder ce code source sans que personne ne l'utilise, et j'espère qu'il servira a tous ceux qui me l'ont réclamé.
-Utilisez ce code comme bon vous semble, respectez simplement la LICENSE.
-Le fichier *.exe sert a convertir un binaire en buffer hexa. Je l'ai fait moi même, mais il en existe sûrement de mieux (bin2c, il me semble)

Pour plus d'infos: http://maxence-dev.blogspot.com/
