What's new
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NOTE: commercial games doesn't WORK yet!


jpcsp v0.08 revision 516
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Introducing a total new interpreter. Seems to be lotta faster than the old one!
pspiofilemgr, chdir works better now
ctrl latch implemented
added string terminator to root thread param. added minimum reserved area for stacks to pspsysmem
added scePowerRegisterCallback
fixed alignment high allocs. fixed alignment of thread user data
Do not add a breakpoint if there's already one in this line
added sceKernelLibcGettimeofday
CreateEventFlag implementation
Introducing advanced logging based on log4j. To edit the logging settings, you can update the LogSettings.xml file
Fixed a bug in sceUmdWaitDriveStatCB. Improved umd handling for fileio demo
New HLE system.
Partial Fix of blinking effect. Lot better now
Partial CreateSema and WaitSema SignalSema implementation
Improved sceUmdUser support
Added sceKernelDelayThreadCB
Added sceKernelWakeupThread
ThreadMan, added usermode checks to change current thread attr
Added alpha blending, stencil testing, depth masking, 8 bit CLUT with 32bpp palette colors
Removed 2D transformation to vertex info, as it should be known for the whole primitive batch
added umd file support to pspiofilemgr
Added texture mapping and environment mapping
Added proper sceIoSeek parameters
fixed copy address in debugger
Fixed lighting and implement proper support for the separated view/model matrices

jpcsp v0.08 revision 428
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Fixes to many HLE modules
Introducing Instruction Counter
Startup support for GE (Graphics engine) some demos works
HLE emulation of System Memory module
Support for kxploit to memory stick browser 
Rewrote pspdisplay.It should be more compatible with all videocards
UmdChooser for select any folder you like for your isos
Added CSO file format support for umd.
