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2008/12/9 0.3.1
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General
 * Fixed a font bug in the Deck Editor
 * Shroud should now work
 * Fixed a bug with Mana producer
Cards bug fixes
 * A few fixes for Ice Age cards
 * Mountain goat
 * Hymn of Rebirth
 * Circle of protection (all)
 * Control magic
 * Creature bond
  

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2008/12/4 0.3.0
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General
 * Added 240 new cards, including the ones from the Ice Age Mod by Abrasax, and cards from Shadowmoor
 * (PSP) Mp3 Playback fixed. (note : Mp3s can't have and ID3V2 tag)
 * Added SFX (check the Res/sound/sfx/README.txt file for customization)
 * Shop Memory leak fixed. Going repeatedly to the shop should not crash the game anymore
 * The deck editor now has 3 scrolling speeds. You can switch by using the "select" button
 * (internal) Input system updated
 * (Windows) it is now possible to resize the window and play fullscreen
 * Added an avatar directory for the AI. Check Res/ai/baka/avatars/README.txt for customization !)
 * The cards file parser has been upgraded, you can now add more cards by yourself
    o new keywords : lord , gain ,lose ,foreach,bury all, destroy all, @
    o target mechanism updated (attacker, blocker, colors, tapped, abilities...)
    o I will update the "create your own cards" entry on my blog with detailed explanations on the new features 
 * The AI should play Wrath of God and other such cards more "wisely"
 * You can now choose your opponent based on its deck name when you play against the AI. Difficulty is computed based no your vitories against the AI with a specific deck.
 * (sources/internal): Sources now compile on Linux (thanks J !)
 * New mana icons, new logo
 * Fixed a graveyard bug that made the game crash 
 * A few ingame speed improvements

Cards - Bugs where fixed for the following cards:
 * Lava Axe
 * Control magic
 * Zombie Master
 * Spark elemental
 * Righteousness
 * Ascendant Evincar
 * Nightmare (10E)
 * Terror
 * Wrath of god
 

Known Bugs
 * Brass Man and Paralyze tend to crash the game. Please don't use them
 * Hybrid mana cost is not shown in the "text" version of the card pictures
 * Volume control does not work. Sound/Music is either on or off. 

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2008/10/31 0.2.1
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General
    * Deck Editor easier to navigate (shows the number of occurences of a given card rather than all the occurences, cards sorted by alphabetical order, other improvements)
    * (bug fix) Less crashes in the Deck Editor and the shop (fixed some memory leaks and other bugs)
    * (AI) : The AI can now play cards that have hybrid mana in their cost
    * (AI): AI doesnft hangs up at damage resolution step anymore
    * Spells that target stuff in the stack, such as lifeforce, Cancel, counterspell, etcc should now work !!
    * added around 30 new cards, including Relentless Rats, Icy manipulator, Boomerang
    * Cards navigation improved in the game
    * (internal) Test suite can now target objects in the stack
    * Added a new keyword for _cards.dat : draw
    * Improved some keywords for _cards.dat. Now some cards can have changing targets (to code abilities such as prodigal sorcerer)
    * Small improvements to the AI
    * You can display/hide the ingame big cards by pressing the triangle button

Rules Fixes
    * (bug fix) Legendary should now work
    * (bug fix) Persist should now half work
    * Added Flash (untested)
    * (bug fix) Summoning sickness fixed
    * (bug fix) An attacking creature with protection from c cannot be blocked by cards with the quality
    * Library cannot be seen anymore
    * A player that needs to draw but has no card in his/her library loses the game

Cards
Bugs where fixed on the following cards:
    * Animate Dead
    * Armageddon clock
    * Benalish Knight
    * Cancel
    * Castle
    * Counterspell
    * Force of Nature
    * Helm of Chtazuk
    * Hurkyllfs Recall
    * Hypnotic specter 10E
    * Kormus Bell, Living Lands (AI crash)
    * Kudzu
    * Lifeforce
    * Obelisk of Bant
    * Resurrection
    * Roc of Kher Ridges



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2008/10/3 0.1.0
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* The AI can now use a few spells with one target, such as lightning bolt, or a few auras, etcc
* Some graphical improvements in the game screen (shadows, background, targettingc)
* Added between 150 and 200 new cards from 10th Edition, Eventide, and Shards of Alara (ok, Ifm cheating, some of these cards are just available in Revised with a different design)
* Improved the _cards.dat configuration files, allows a bit more scripting without recompiling (destroy, bury, damage,c)
* Added new card abilities : Persist(untested),haste,Exalted,Legendary(Untested), Wither
* Now possible to play without the card pictures (I plan to do releases without the pictures in the future, for bandwidth and legal reasons)
* You can now sell cards in the deck editor with the X button (not extensively tested). Do not forget to save before going back to the main menu, even if you didnft update your deck.
* The shop now shows you the contents of the booster/starter you just bought (not very usable yet). Click X to close it !
* (Internal/windows version): Added a small test suite for automated tests
* Hybrid Mana cost
* (Internal): Counters system. No cool graphical representation yet.
* Bug Fixes:
     o Auras should now go to the graveyard if their target goes to the graveyard
     o First strike/double strike should now work correctly
     o Activated abilities : canft use activated abilities with a Tap symbol for creatures that have summoning sickness (except in some specific cases where the bug remains, such as mana producers)
     o Birds of Paradise: can now add green mana
     o Animate Dead
     o Drain Life
     o Goblin Balloon Brigade now doesnft have automatic flying
     o Keldon Warlordfs power/toughness decrease if a creature is put into a graveyard
     o Paralyze is now put into the graveyard if its target is put into a graveyard

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2008/8/17 Alpha 0.0.2 (first public release)
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