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[Release][Demo] Age of Nations V2

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DracoDarco

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Post Thu Aug 07, 2008 11:54 am

seanpaul223 wrote:Just a tip for u..
next release ....
    will have all bugs fixed.
    will include AI..
    will incude attack scenarios...

Cool huh ?


@DracoDarco..thanks for the bêta-trial and your comments over my website.


Hey it was fun to be one of the first to play the game :D , Also will you be customizing different factions for the character to play as or be able to choose a color for your units? Or is it a little too much to expect ( Im kinda of too much of a noob programmer to know how hard this project is)?
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Yumiko

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Post Thu Aug 07, 2008 7:33 pm

When you send multiple units to do a task, such as a woodcutting for example, they don't separate from each other.
They stay in the same place, and you can't select 'em one by one.
由美子
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seanpaul223

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Post Fri Aug 08, 2008 3:40 am

Thanks Yumiko, i've find out that too.i'll try fixing it.

@Roxfox64: Oh i don't have a coding team..for the tilme being i'm trying to do the best...alone.When i'll succeed in fixing may stuffs i"ll be glad to work with u.
But if you can have alook on the released code to start coding u'r ideas..

EDIT: New Updates

Added Ressources Display on the Whole map
Added TownCenter Display on the map.You've to scroll down a lot to see this.
Added Player's Towncenter Burning animation.This will be when AI attacks.

Shots:

The town Center and its health
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As its health decreases it starts burning
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Burning more and more
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Burning all...(we be burning not concerning what nobody wanna say..) :humped:
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No more towncenter when health reaches zero
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roxfox64

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Post Fri Aug 08, 2008 6:44 am

I cant download it.

Could you upload it to Sendspace or FileAve?
5.00M33-6
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seanpaul223

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Post Fri Aug 08, 2008 12:18 pm

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roxfox64

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Post Fri Aug 08, 2008 1:43 pm

Yes.

I got it earlier.

Haven't revised anything yet. I might add TTF in the place of lua's crappy font though.
5.00M33-6
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crait

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Post Fri Aug 08, 2008 2:56 pm

Whoa. Sorry, I've been on holiday...
I'll test this out and help you out with bugs :D
INSTERT:
HAHAHAH! My little brother just fell in dog poop!
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tbag

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Post Fri Aug 08, 2008 7:19 pm

....

looks nice ill have to try it
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seanpaul223

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Post Sat Aug 09, 2008 4:41 am

[QUOTE=eldiablov;2094658]You should make an ash pile appear for a while.[/QUOTE]

someone already gave me the same idea..
only have to look for ash pile sprites...

new update:

I've ended the peasants creation function.
Now you can create peasants..and great thing...when u select many, thy picture won't match on the same destination..this was a bug that many of u noticed..Now fixed!

3 units created..
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I've assignated them the same point as destination..they haven't match on this waypoint..
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seanpaul223

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Post Sun Aug 10, 2008 4:22 am

New Updates of the day:

I've added Differents types of selector.It changes according to the type of ressources you are pointing on.
Now units can collect all type of ressources: Food, Wood, Gold, Stone,anywhere on a 960*816 map size.
I've also added a collision engine between units.they wopn't match their pic on the same destination, or the same work.

the selector becomes a hammer when on a tree
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becomes gold when on gold ressource
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becomes a stone when on stone ressource
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a fruit when on fruits ressource
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four units: two are working, while two others have finished their work.Also, player's ressources were increased.
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