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[WIP] Age Of Nations IV

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seanpaul223

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Post Thu Aug 21, 2008 2:52 am

[WIP] Age Of Nations IV

Hi guys,
I've started coding the next stage of Age of Nations Homebrews.I'll take you informed of all the new Updates ans Screens.Those who want pospone for beta trial or make suggests and comment are welcomed.

New Updates (08/21/08)
  • Fixed Some Bugs Concerning Scrolling and Mimi Map Coordinates.The Scrolling features works fine and the player can explore all the 916*816 Map Size.

    Image
  • Fixed Some Bugs linked to the Miminap Display.Now Even if you have selected something, the Minimap is displayed properly.

    Image
  • Removed Some Info about Population and Current Age by default.You can display them at any time while holding a button.I've got a little gain of speed doing so

    You can display these info while holding R-Trigger Button
    Image
  • Added a Cheat Mode as in the original game.4 Cheat are available to increase the player's amount of ressources.

    have a look at stone ressources..i've entered a cheat using the virtual keyboard
    Image


    Stone ressources were increased

    Image
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Post Thu Aug 21, 2008 7:18 am

Very nice. The cheat idea has got to be a good one. ;)
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seanpaul223

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Post Fri Aug 22, 2008 9:20 am

Well, here are the new updates of the day:

  • Buildings Bugs Fixed
  • Peasants can build new Things When you The player Reaches the Second Age:
  • Added Watch Towers, to defend your camp
  • Added Markets, to buy some New Updates for your citizen
  • Added Temple, to Create Priests Units.They heal others Units





Here is the Third Age Update Icon.Available only when you've made some updates.

Image



when you reach the second age, peasants can build new things

Image


here are market, temple, and tower
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Temples enables to create Priests Units
Image
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Post Fri Aug 22, 2008 9:26 am

Holy dooky-butt. This game looks very promising! I can't wait for the 4th demo to be released!
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seanpaul223

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Post Sat Aug 23, 2008 5:01 am

Updates:

  • Added Stone Research Feature
  • Added Gold Research Feature


You need to proceed to Stone Researchto enable Stone collecting.
Image

You need to proceed to Gold Research to enable Gold collecting.
Image
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seanpaul223

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Post Mon Aug 25, 2008 10:26 am

Hi all,

I've made bunch of tweaks and optimizations to the code.Its looks sweet now.I've also cleaned the code a lot...:humped:

  • Added Priest Units: They can Heal your units
  • Added A Playlist of Original Musics And Sounds



have a look at this wounded unit

Image


Thus I've created a Priest Unit, and ordered him to heal the unit

Image



The task was done

Image


Now at least, i'm planning to deal with some new addons features such as updates for military units.After all these things, i'll start recoding entirely the AI Engine.The last point will be setting up some scenarios for Campaigns.
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Post Thu Sep 04, 2008 9:40 am

hell yeah man i wann play it looks fun
Image
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seanpaul223

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Post Sat Sep 06, 2008 3:50 am

hi all,
this is just to notify about the new progress i've been able to do since my last post in the same thread.

First, the script file size: :humped:

[CENTER]Image[/CENTER]

I won't release any Demo version.I think the game have considerly improved, and its time now to set up some campaigns for real playing.


What remains to do:

  • Add Some Ai Features
  • Add Ballista Units.i've recently got the sprites.
  • Create some scenarios for campaign play
  • Add Save/load Feature
  • Clean Some Bugs, of course
  • Add Some features and Taunts Sounds for units, just for fun.
  • Clean The code and add Some comments, then if some coders are interested, they can understand the code quickly and make their own Mods.



What have been made since:


Concerning Ai:
On this fact, i'm really proud of the work...Think i'm really going towards an real Ai system..Ai Units are really independant.They Collect ressources they need for upgrade, their create their own soldiers and make them stand ground.Ai Peasants know how and when they have to repair any damaged building.
Virtual keyboard will be used to text some messages to your Opponent, and pay tributes.


Concerning Natural Ressources:

There's no worry about it.Natural ressources are quite infinite.It regenerates automatically.


Concernig Units:

I've planned to add ballista units for player's Civilization.Also, the important fact is that all type of units are improving depending on the current Age.When you upgrade, for instance, units move faster, work faster, and so on and so forth.This is the same for Ai Units.


Gameplay:

This is just about sounds.I've add a music Playlist, and it gives a nice look to the game.Only remains to find some taunts sounds for units, and add'em.

Now here is some sreenshots:

Image

Image

Image

Image


Release:
I haven't planned any date for this full release.it will take the time it needs.But i'll do my best to provide to the community something really interesting.
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Post Sat Sep 06, 2008 7:25 am

How many of my suggestions are you putting into the game?
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seanpaul223

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Post Tue Sep 09, 2008 3:57 am

Hi All,

I've Ended With the Tribute System.

Tributes: You Can pay at Any time a ttribute of Ressources of your choice to your Opponent.It Increases your Diplomacy, and decreases your ressources :PC:

Screenshots:

First I've included The System Message Function.Will be used to notify the player about importants events:
Image


Here is The Keyboard Used to pay ressources( i've removed the Virtual One i've coded by my own)
Image

Now, example..how to tribute Gold.
Image

You receive a confirmation:
Image

And The Opponent will respond to any tribute you pay
Image

Image

That's all for today, haven't got enough time to add new things.

Bêta Testing it is possible.Just PM.

@Crait: Haven't forgot
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Post Tue Sep 09, 2008 4:26 am

Yay!
:)
I love the Official PSP Keyboard intergration!
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seanpaul223

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Post Thu Sep 11, 2008 3:42 am

hi guys,
here is the new features of the day.

Well i've included a Scoring System.It shows you the level of power of your civilization.This score is based on your upgrades, the damaged state of your TownCenter, your Number of units, your ressources, your current age, etc.You can compare it the the Ai Score to know, for instance,if your civilization is stronger than Ai.


Image

Also,

  • Added Ballista Units (Can be Created at Second Age)
  • Added Catapults Units


Image

Image

Image

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