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N64

PostPosted: Wed Jan 21, 2009 7:08 pm
by sir cornholio
I was wondering is Daedalus the only psp emulator for psp?

it runs alright, I dont think there is but is there a better one?

PostPosted: Wed Jan 21, 2009 7:30 pm
by brentbizzle
nope, Daedalus is it, and it's d**n good compared to what it used to be!

PostPosted: Wed Jan 21, 2009 10:32 pm
by Steeler12
yeah it's by far the best we have... and its actually progressing well lately.

PostPosted: Thu Jan 22, 2009 1:59 pm
by sir cornholio
i mean its really good it cant just run all roms correctly

PostPosted: Thu Jan 22, 2009 6:34 pm
by crait
Beta 2 runs almost perfectly in about half the games.
But, it's not out yet...
I can't wait!!

PostPosted: Thu Jan 22, 2009 6:45 pm
by brentbizzle
sir cornholio wrote:i mean its really good it cant just run all roms correctly


I don't know everything on the technical side, but the games for the original N64 were all coded differently. They used different ways to display the game, not 1 universal way like the old systems. For example, the N64 games you can buy for the Wii have little emulators packed with each one. Conceptually you would think you could replace the game data to use the built in emulator... but you can't because since a lot of N64 games are different from others and use different engines, the emulators Nintendo packs with the games are all different, specially coded for each individual game!

That's why N64 emulators have been difficult to make, on ALL systems. You aren't just coding for one game system... you're coding for each game released!

PostPosted: Thu Jan 22, 2009 6:50 pm
by crait
brentbizzle wrote:
sir cornholio wrote:i mean its really good it cant just run all roms correctly


I don't know everything on the technical side, but the games for the original N64 were all coded differently. They used different ways to display the game, not 1 universal way like the old systems. For example, the N64 games you can buy for the Wii have little emulators packed with each one. Conceptually you would think you could replace the game data to use the built in emulator... but you can't because since a lot of N64 games are different from others and use different engines, the emulators Nintendo packs with the games are all different, specially coded for each individual game!

That's why N64 emulators have been difficult to make, on ALL systems. You aren't just coding for one game system... you're coding for each game released!


Completely true!
The N64 was one of the worst set up. (on the coding side.)

PostPosted: Fri Jan 23, 2009 2:24 am
by Devil May Cry
crait wrote:
brentbizzle wrote:
sir cornholio wrote:i mean its really good it cant just run all roms correctly


I don't know everything on the technical side, but the games for the original N64 were all coded differently. They used different ways to display the game, not 1 universal way like the old systems. For example, the N64 games you can buy for the Wii have little emulators packed with each one. Conceptually you would think you could replace the game data to use the built in emulator... but you can't because since a lot of N64 games are different from others and use different engines, the emulators Nintendo packs with the games are all different, specially coded for each individual game!

That's why N64 emulators have been difficult to make, on ALL systems. You aren't just coding for one game system... you're coding for each game released!


Completely true!
The N64 was one of the worst set up. (on the coding side.)

Of course, it had to have some of the best games just to make it even more frustrating. I miss my old N64.

PostPosted: Fri Jan 23, 2009 7:44 pm
by crait
Yeah, no doubt, just they could have had the coding set up more uniformally.
The PSP and PS3 probably have the best filesystem I've ever seen.
Everything is sooo organized.

PostPosted: Mon Jan 26, 2009 9:46 am
by Squash-n-Stretch
Wow didn't know this, interesting! Can't they just rip the little emulators provided in the Wii download versions and reverse engineer them?