Recently, and not so recently, there has been some loose talk about a new gamefor the PSP called,
Undead Knights.
From what has been said around the net, the game has a very simple form of gameplay. You turn knights into zombies, they attack other knights, and you get one massive undead military force that is seemingly unstoppable. Depending on what type of enemy you convert to your forces, they retain the abilities from when they were your enemy. Even though its said that there isn't much of a tactical point to the zombies, it doesn't seem necessary considering, them being zombies and having a one track mind.
Even though the game was talked about late last year, it seems revolutionary for a PSP title, and IGN.com has an exclusive interview with the producer of the game, Kohei Shibata. Click the source below to delve deeper into Undead Knights.
Horror is difficult to get across on a portable. After all, if things get too unnerving, you simply toss the system aside and breathe easy. That said, Playlogic is the latest to try its hand at fright on the go, announcing plans to again port Obscure: The Aftermath to yet another platform the PSP.
Set to ship in North America this September, the sequel to 2005's Obscure looks to offer much of the same B-movie shock value as it has on other platforms, just on a smaller screen. Still, our previous time with the teen horror romp was more annoying than scary, and we doubt being able to play it while waiting for the bus will be enough to make our hair stand on end.
Source: PSP Fanboy
Posted by: Surenix on Friday, May 08 2009 @ 4:34pm PST
The 3000 series is finally feeling the love. It wasn't too long ago that "Hello World" was successfully exploited onto the 3000. Now just a short time later, the third full generation of the PSP is headed towards a wonderful hombrew-enabled future. ChickHEN is here for the PSP 3000.
Developer, Davee, of Team Typhoon, has released the exploit and directions for this seemingly easy-to-do hack. The steps and a handy-dandy download link are provided below for those of you who thought that you were doomed on the "Unhackable T88v3 and TA-090 motherboards".
Before I roll out with the good stuff, however, it's important to make known a few of the downsides of this Homebrew Enabler. ChickHEN currently cannot make .ISO or .CSO backups run. This applies for Playstation 1 titles too. You will also not be given access to flash memory either, so custom XMB's are not going to be readily available (yet). Plugins also won't be able to be loaded as a result of this, obviously, and that goes for custom firmware too. As of yet, no custom firmware is released for the PSP 3000, but that doesn't mean it's impossible. With breakthroughs like ChickHEN, developers are questioning just exactly how far they can go.
To run ChickHEN, follow these steps:
First off use the supplied TIFF image and place it in the PSP>PHOTO Directory.
Copy h.bin over to the MS ROOT and safely remove device.
Scroll over to the PHOTO icon on the XMB and click the ChickHEN folder and wait.
If all goes well the screen should blank out and flash green showing that the HEN is loaded and all is well.
Wait for your PSP to reboot and check your PSP's systemsoftware. It should now display: "5.03 ChickHEN".
Scroll on over to GAME and enjoy some Homebrew!
Interested in downloading this? The link is below! Enjoy!
Q. What is the PSP missing now? No, not a second analog nub or built in webcam at this point. It's missing a mouse, of course!
PSP hacker TokyoDrift found a way to map the handheld's buttons to a mouse, using nothing more than a PS2 mouse, an ATMEL ATmega8 chip-sporting breadboard, and a massive brain. PSP users looking to do this themselves can find all of the steps at the pspfreak.de forums.
NOTE: Of course, it goes without saying that you should probably be somewhat comfortable with homebrew before trying this yourself.
Source: Engadget
Posted by: PSPortable on Tuesday, May 05 2009 @ 1:57pm PST
Capcom ready to release dozen+ PS1 and PSP titles on PSN
Capcom is going to make its PlayStation Network presence a lot more robust as it begins releasing ports of PS1 titles and providing downloadable versions of previous PSP titles throughout the year. The company spoke with Capcom's Chris Kramer, who let us know that the company would be listening to what the community wants and figuring out internally what titles to release but don't expect any of them to involve licensing shenanigans along the lines of Marvel vs. Capcom.
"We'll definitely be looking at a lot of titles that have things like Street Fighter and Resident Evil in the title," Kramer said. "We're thinking about putting together a long list of the titles we're looking at, and then releasing it on Capcom Unity and having people vote on them. Ultimately we're looking at bringing between 20 and 40 titles to the PSN over the next several months."
Source: PSP Fanboy
Posted by: PSPortable on Monday, May 04 2009 @ 10:54pm PST
The ESRB rating site has gone on rating a few more of the upcoming PS1 releases for the PSN Store. Spyro 2 and Spyro: Year Of The Dragon are both listed as being approved for the PlayStation 3 and PSP.
With titles like WipEout, Street Fighter Alpha 2 and 3, not having been listed for months and, in some cases, over a year, we're not expecting to see these Spyro games soon. If at all. The only thing is that when they rate the games, it sits there and waits. I am not quiet to sure about this one being anytime soon though, but would be a nic addition to the PS games on the PSN.
It is nice to see it being rated though. What do you guys think? Would you like this game to come out any time soon?
Source: PSP Fanboy
Posted by: PSPortable on Monday, May 04 2009 @ 10:44pm PST
"Rumors of a major PSP hardware redesign have repeatedly bubbled to the surface over the last several months some claiming the removal of the system's UMD disc drive, and others pointing to a second analog stick and sliding screen. According to sources directly involved with the new system, we have learned that Sony will quell those rumors by unveiling their revamped PSP at this year's E3 conference in June.
Many have speculated that the update would be called either the PSP 2 or PSP-4000, but our sources claim Sony will forgo a numerical moniker in favor of a subtitle. We've heard various rumored code names for the project (including PSP Slide, PSP Flip, and PSP Go!), but given that Sony has introduced the Go! brand of add-ons (the Go!View video on-demand service and 1.3 megapixel Go!Cam) for the European PSP, it seems likely that the new system will in fact be called the PSP Go! Our sources further confirm that this redesign will be available in two SKUs, with either eight or 16 GB of built-in flash memory. The system is set for release in Japan this September with a U.S. debut coming in either late October or early November.
In addition, since the UMD is going away, Sony will have over 100 classic and new PSP titles available for download at launch (Gran Turismo Mobile is said to be one of the premier launch titles). As for the hardware itself, the redesign will include a d-pad, analog nub, and face buttons as part of a sliding unit sticking out below the screen (as seen in our mockup above). Unfortunately for those looking for twin-stick shooter controls, the new system will not have a second analog stick, but instead will remain consistent with the current control configuration.
When asked about any of these details, Sony, of course, stated that it "does not comment on rumors or speculation."
As a bit of actual speculation, we wouldn't be surprised to see Sony borrow many design features from their Mylo 2 handheld Internet device, which is seemingly dead in the water. This could provide an 800x480 pixel touch screen for the system, as well as a camera on the system's backside.
Between the redesign and a strong lineup of recently announced PSP titles (see: Tekken 6 and Soul Calibur: Broken Destiny), Sony is clearly attempting to assert their relevance in the wake of the DSi's release and success of the iPhone as a gaming platform. It'll be interesting to see what sort of a splash Sony makes and the reaction the new hardware receives when it debuts at E3, which is only a month away. Preloading every PSP Go! with a copy of LittleBigPlanet would certainly make some waves ."
Source: http://psp-news.dcemu.co.uk/
Posted by: PSPortable on Saturday, May 02 2009 @ 12:56pm PST
The Shippuden invasion continues this fall in Naruto Shippuden: Legends: Akatsuki Rising, bringing team-based teen ninja battles to Sony's handheld.
Players join a slightlyolder, slightly wiser Naruto and friends as they search for Gaara, who has been kidnapped by the dreaded Akatsuki organization. Will Naruto be able to free sand boy before the Akatsuki release the demon lurking inside of him? More than likely, unless you're a big fan of "Game Over" screens.
The game is a 3D adventure title, with fighting that utilizes the timed button press method of replicating ninja powers. Players will be able to select two additional team members during the adventure, unleashing team attacks or utilizing other special powers as the situation requires. Akatsuki features two separate story modes, one of which allows you to play the main story from the Akatsuki point of view, along with local wireless versus mode and a scroll-collecting series of side missions.
How do you like him? Young or old?
Posted by: PSPortable on Saturday, May 02 2009 @ 12:48pm PST
PC World's Game On is reporting that its "sources" have "hinted" at the storage medium for the rumored PSP Go! Refuting the claim that the device will ship with on-board Flash Storage, the blog suggests that it will make use of the Memory Stick HG-Micro format announced at CES, although it's not clear from the wording if that "expanded" version of the current Memory Stick Micro (pictured) is the exact format or just an example.
"Think something like the Memory Stick HG-Micro," Game On's Matt Peckham said, "with a 60MB/s transfer rate, approximately 40MB/s faster than original Memory Stick Duo." Tiny memory cards would be great if this news turns out to be real. It contradicts what we'd already heard about the system, and we don't know who's got the facts straight. For that matter, we don't really know if there are any facts involved. We're talking rumors about rumors.
Source: PSP Fanboy
Posted by: PSPortable on Saturday, May 02 2009 @ 10:11am PST
This week is pretty good, we have quiet a few updates here with acouple of demos and themes:
PLAYABLE CONTENT - Marvel vs Capcom 2 demo
PSP CONTENT - Patapon 2 demo - Prinny: Can I Really Be The Hero "Lil Asagi Comes Home" level pack $3.99
- Patapon 2 Battlefield theme
THEMES & WALLPAPERS - Patapon 2 Battlefield theme - PixelJunk Eden Encore theme B - Disgaea 3 Pleinair theme $0.99 - University of Louisville theme $1.99 - Ole Miss theme $1.99 - PixelJunk Eden Encore wallpaper B
ADD-ON CONTENT -Killzone 2 Steel and Titanium pack $5.99 - LittleBigPlanet Egyptian minipack $2.99 - Burnout Paradise Cops and Robbers pack $9.99 - Disgaea 3 DLC (continued) - Need For Speed Undercover Boss Car Bundle $4.99 - Need For Speed Undercover Challenge Series expansion free - Guitar Hero World Tour DLC (continued) - Rock Band DLC (continued)
Posted by: PSPortable on Saturday, May 02 2009 @ 9:36am PST
PSP-3000 fully hacked? Not yet, but we're getting there!
Thanks to Fanjita it looks like we have an eloader that runs straight out of Phantasy Star Portable. The best part is that it could yield a great HEN or downgrader. Remember the GTA:LCS exploit? It works similar to that. Except here, it uses Phantasy Star Portable.
Release notes fron Fanjita:
Guide for running the developed Phantasy Star Portable Exploit:
Check that you have an Japan or US version of Phantasy Star Portable (Japan: ULJM-05309, US: ULUS-10410). Work on the European version will be following soon.
Extract the contents of the 'MS_ROOT' folder from the ZIP file into the top-level of your memory stick. (HINT: If you wind up with an 'MS_ROOT' folder on the stick, you've done it wrong).
Start the game, and as soon as it gets to the 'Press START' screen, press START. If you wait until the demo has started, the exploit may not work.
The screen should go blank, and the exploit will start after a few moments. It doesn't do anything except look pretty at this stage - but feel free to enjoy the first homebrew on your PSP Brite.
Oh by the way, this is a joke. April Fools style.
Posted by: roxfox64 on Sunday, April 05 2009 @ 8:00pm PST
A couple days ago this homebrew came out, which is a port from the PC version that was originally created by Axel Meierhöfer. This port is a really good representation of the original game and is a welcome addition to the homebrew library available for the PSP.
The idea is that you are the pilot of a space ship very far out in space where "Crazy Gravity" is in effect. The purpose of the game is to transport valuable cargo amidst a variety of obstacles in your way. Things like magnets and cannons are definitely things to be careful of as you're trying to get the cargo to your home base.
The download links below are for the initial release and the release from just a little while ago which also includes a level editor!
Here's a little program that should burn some time. The developer, Jum, has jam packed some nifty little features in this homebrew program. Our downloads section gained about 20 downloads as soon as this was added. Basically, if you're unfamiliar with a drum machine program, it works like this. On the left-hand side you have different sound effects like "snare drum" or "clap". Then, on the corresponding grid to the right, you check boxes in each row according to how often you want to play that particular sound. Once activated, the sequencer shows a line moving from left to right and when the line comes across the spots you marked on the grid, the noise will play, effectively allowing you to sample your own beats!
There's been other drum machines that maybe have more features or looks, but this little homebrew is at least something else to keep you busy for a minute. Grab it from our downloads section by clicking the link below and get jamming.
Have you been wanting to waste hours of your days enjoying a PSP game lately but weren't fully satisfied with the selection? Maybe now is the time to change that.
A game many people had anticipated, Resistance Retribution, seems like it is defining a better business model for new games to follow. The PSP game lineup is arguably one of the weaker areas for the PSP. Some games you can tell were rushed, others too bland. Yesterday, however, the PSP scene has another one of the actual "great" games to add to the selection.
I've been scrambling for reviews and consumer-sided feedback for this game for a few days and just got my hands on the game myself. Resistance Retribution places you in the time frame between Resistance 1 and 2 on the Playstation 3 console. Your main character, James Grayson, is a protagonist on a mission to destroy Converting Centers that create more Chimera-infected people after he is forced to kill his own brother before he becomes fully-infected as a Chimera. Retribution offers a fairly dynamic storyline, easily-handled controls, and good graphics to boot. No, it isn't Crysis quality, but the graphics are certainly more than what you'd expect on the PSP. The presentation of this game is similar to other great titles in the PSP lineup. The quality of presentation instantly reminded me of Vice City Stories as well as God Of War Chains of Olympus.
I can recommend this game to others. If you're wanting a new experience on your handheld, this game will more than likely compensate your ill-feelings toward the PSP game library. Give it a shot.
Posted by: DarkPacMan77 on Wednesday, March 18 2009 @ 12:34am PST