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pkgj blastrock has released pkgj version 0.20 for the PSVita.

What’s new:

- List content is now cached and there is an explicit command to refresh it

Download pkgj from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Autoplugin theheroGAC has released Autoplugin version 1.05 for the PSVita.

Added option with extra tools:
now you can update adrenaline to the new version with one click
Revised code
Perhaps it solves a bug in the ds3vita plugin

Download Autoplugin from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.7 for the PSVita.

Changes in this Version
======
1.7

- enabled mp3 music support, used by some custom levelsets

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita’s ux0:/data folder. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic on your Vita with the files in them.

Features
=======
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click gestures
- text entry with Vita touch keyboard, no physical keyboard or mouse required
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see ‘More Levels’)
- auto-hide mouse cursor when using the dpad

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Build Instructions
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work. The latest SDL2 library can be downloaded by updating your vitasdk, or here: https://dl.vitasdk.org

CHANGELOG
=====
1.7

- enabled mp3 music support, used by some custom levelsets

1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.7 for the PSVita.

Changes in this Version
======
1.7

- enabled mp3 music support, used by some custom levelsets

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita’s ux0:/data folder. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic on your Vita with the files in them.

Features
=======
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click gestures
- text entry with Vita touch keyboard, no physical keyboard or mouse required
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see ‘More Levels’)
- auto-hide mouse cursor when using the dpad

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Build Instructions
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work. The latest SDL2 library can be downloaded by updating your vitasdk, or here: https://dl.vitasdk.org

CHANGELOG
=====
1.7

- enabled mp3 music support, used by some custom levelsets

1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.7 for the PSVita.

Changes in this Version
======
1.7

- enabled mp3 music support, used by some custom levelsets

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita’s ux0:/data folder. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic on your Vita with the files in them.

Features
=======
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click gestures
- text entry with Vita touch keyboard, no physical keyboard or mouse required
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see ‘More Levels’)
- auto-hide mouse cursor when using the dpad

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Build Instructions
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work. The latest SDL2 library can be downloaded by updating your vitasdk, or here: https://dl.vitasdk.org

CHANGELOG
=====
1.7

- enabled mp3 music support, used by some custom levelsets

1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.7 for the PSVita.

Changes in this Version
======
1.7

- enabled mp3 music support, used by some custom levelsets

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita’s ux0:/data folder. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic on your Vita with the files in them.

Features
=======
- game controller mapping including analog joystick mouse controls
- front touch controls with left/right mouse click gestures
- text entry with Vita touch keyboard, no physical keyboard or mouse required
- the game runs smooth at the same speed as the desktop versions
- additional level package with thousands of levels as separate download (see ‘More Levels’)
- auto-hide mouse cursor when using the dpad

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Build Instructions
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work. The latest SDL2 library can be downloaded by updating your vitasdk, or here: https://dl.vitasdk.org

CHANGELOG
=====
1.7

- enabled mp3 music support, used by some custom levelsets

1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

PFBA Cpasjuste/rsn8887 has released PFBA version 1.55 for the PSVita.

- update to FBA 0.2.97.43
- update/fix save states and nvram support (you NEED to delete old folders : “config” and “saves” to prevent crashes)
- remove m68k cyclone asm core support
- switch: disable single joycon support for now
- fix console roms, no prefix needed anymore, roms need to be in their respective directories :
- pfba/megadriv
- pfba/gamegear
- pfba/sms
- pfba/coleco
- pfba/msx
- pfba/sg1000
- pfba/pce
- pfba/tg16
- pfba/sgx

Download PFBA from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.6 for the PSVita.

Changes in this Version
======
1.6

- support editing multiline textfields in level editor

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic with the files in them.

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Compilation
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work, otherwise you will only see gfx errors. SDL2 can be downloaded here https://github.com/rsn8887/SDL-Vita/releases/latest

CHANGELOG
=====
1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.6 for the PSVita.

Changes in this Version
======
1.6

- support editing multiline textfields in level editor

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic with the files in them.

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Compilation
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work, otherwise you will only see gfx errors. SDL2 can be downloaded here https://github.com/rsn8887/SDL-Vita/releases/latest

CHANGELOG
=====
1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

Rocks n Diamonds Vita rsn8887 has released Rocks n Diamonds Vita version 1.6 for the PSVita.

Changes in this Version
======
1.6

- support editing multiline textfields in level editor

Description
======
These are my Vita ports of Rocks’n'Diamonds and Mirrormagic.

**Rocks’n'Diamonds** is a Boulderdash type game by Holger Schemel with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels.

![Screenshot of Rocks'n'Diamonds Vita](https://s7.postimg.cc/xrw7ou3uj/rnd_new_a.jpg)

**Mirrormagic** is a game by Holger Schemel in the tradition of Deflektor and Mindbender. You guide a laser beam by adjusting mirrors before the time limit runs out.

![Screenshot of Mirrormagic Vita](https://s7.postimg.cc/ek92sklmj/mm_new_a.jpg)

More information about the games can be found at the homepages for the Windows versions:

http://www.artsoft.org/2018/04/10/1-rocksndiamonds-4-1-0-0-released/
http://www.artsoft.org/mirrormagic

And the official manual for Rocks’n'Diamonds is here:

https://www.artsoft.org/rocksndiamonds/manual/index.html

More Levels for Rocks’n'Diamonds
=========

- More than 50,000 additional Rocks’n'Diamonds levels can be downloaded here: http://www.artsoft.org/rocksndiamonds/levels/

- I made a single easy-to-install zip [More_Levels_v2.zip](https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4) (~80 MB). It contains selected additional levels from the above site and is available here:
https://mega.nz/#!tdBhDRrZ!t4XrrCyXzCSGjcgFjvh-Sm1MhGErcsWg3UOjUZCKvZ4

- Just download, unzip, and transfer to your Vita, so that you have a subfolder ux0:/data/rocksndiamonds/levels/More_Levels.

- FTP transfer of levelsets has to be done using binary transfer mode, not Auto or ASCII . Otherwise some levels will be treated as ASCII with mangled line endings and won’t work. This was verified with the Emerald_Mine_Club_original_1 levels and FileZilla FTP.

Thanks
======
Thanks to my awesome supporters on Patreon, especially Andyways, CountDuckula, and Sean Ritzo.

Thanks @FrangarCJ for help with optimizing the rendering.

Thanks to Holger Schemel for making a great and portable game.

Thanks to the many devs of VitaSDK for a great development environment.

Installation
=====

- install the vpks

- extract contents of rocksndiamonds_data.zip and mirrormagic_data.zip and copy them to your Vita. You should have folders ux0:/data/rocksndiamonds and ux0:/data/mirrormagic with the files in them.

Gamepad Controls
======
Dpad or left stick = move
right stick = move mouse pointer
Cross = primary button (hold plus direction for snap action or turning mirrors, also functions as ok in menu)
Circle = secondary button (drop dynamite)
Square / L = left mouse button
Triangle / R = right mouse button
Select = quit (escape key, also cancels requesters)
Start = pause (space key)

Touch Controls
=======
Note: for multi-touch gestures, the fingers have to be far enough apart from each other, so that the Vita will not erroneously recognize them as a single finger. Otherwise the pointer will jump around.

Single short tap = left mouse click
Single short tap while holding a second finger down = right mouse click
Single finger drag = move the mouse pointer
Dual finger drag = drag’n'drop (left mouse button is held down)
Three finger drag = drag’n'drop (right mouse button is held down)

Notes
=====
- To load new level sets, go to the level number select in the menu, and press x. A new screen should open that shows a few levels. Go to the parent dir and into the folder Classic Games. There are many more levels already included in that folder.

- Sometimes when loading a levelset after loading other level sets one after the other, the game runs out of memory and quits. This is fixed by simply restarting the game and loading the levelset again.

- To answer the OK/Cancel dialogs in the game, press select to cancel (select is escape), or x for OK.

- You can install new level sets for Rocks’n'Diamonds by copying them into ux0:/data/rocksndiamonds/levels. See the official manual: https://www.artsoft.org/rocksndiamonds/manual/manual.html#

- You can install new level sets for Mirrormagic by copying them into ux0:/data/mirrormagic/levels.

- If you mess up some options and want to reset to default, you can delete the folder ‘ux0:/data/rocksndiamonds/userdata’ and/or ‘ux0:/data/mirrormagic/userdata’

Compilation
=====
- clone the repository, then
““
cd rocksndiamonds
make vitarocks
““
for Rocks’n'Diamonds, or
““
cd rocksndiamonds
make vitamirror
““
for Mirrormagic.

You need the latest SDL2 Vita library from 05-23-2018 or later for this to work, otherwise you will only see gfx errors. SDL2 can be downloaded here https://github.com/rsn8887/SDL-Vita/releases/latest

CHANGELOG
=====
1.6

- support editing multiline textfields in level editor

1.5

- optimized rendering for large speed improvement (1.5x), noticable mostly on the very fast game speed setting (thanks @FrangarCJ for the help).
- fixed sticky touch inputs and other issues with touch controls

1.4

- fixed screen centering
- fixed screen scaling so it works for all sizes

1.3

- Mirrormagic as separate app. It uses the same codebase as Rocks’n'Diamonds.
- Smoother mouse pointer motion.

1.2

- Significant speedup by drawing directly to texture pixels. Setting game speed to ‘very fast’ actually makes it faster now.

1.1

- implemented mouse pointer controls via right analog stick and front touch. The level editor is fully usable now.
- improved picture quality for sharper graphics

1.0

- fixed name entry using touch keyboard. It works without any return or backspace keypresses now.
- fixed graphics corruption of some cartoons on menu screen (updated data.zip)

0.9

- initial Vita release

Download Rocks n Diamonds Vita from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

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