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Team Fortress v1.3 for PSP
Filename
TeamFortress1.2.zip
Date Posted
Nov 3, 2008
Categories
General Games
,
PSP
Tags
PSP
Downloads
26105
Description:
Just like any other Quake PSP download, throw the contents of your Quake ID1 folder into the ID1 folder in the Team Fortress folder in the archive. Enjoy!Note: Not ALL of the maps included work, and in adhoc play, other players' skins do not show up at all, which is something I am trying to work on. Bot skins are all one color, instead of there being a red and blue team skin set. Again, something I'm trying to work on.Enjoy, world!!EDIT: Before anyone says anything, I am well aware that it says Team Fortress 1.2 on the zip file, while it really is 1.3, but hey, does that REALLY matter when you're minutes away from Team Fortress on your PSP?Also, one last note, the readme may refer to some download links that do not exist on the readme, like a second control configuration (already included) because I copied that section from the development thread.VERSION CHANGES:VERSION 0.1: Quake has class-based teamplay, but nothing more. No flags whatsoever.VERSION 0.2: Quake has flags now, but isn't really playable due to the lack of buttons on the PSP.VERSION 1.0: First official release, through use of CONFIG cycling, nearly all commands are assigned to buttons from the start. Minor control bugs, but not much more.VERSION 1.1: Now has the shape buttons as movement, and a-nub look is highly recommended. Some control patch-ups. Now uses Omicron bots instead of TFBots (The Omicrons have actually succeeded in taking flags and fight boldly and... well, they are very, VERY humanlike in how they play, whereas the TFBots had to be led around everywhere) Gameplay is much improved once the bots can map out the level. Be prepared for much blood and gore. Also of note, as of yet Engineer, Medic, and Spy bots are not implemented, not by fault of the bots, but because Team Fortress 2.8 just doesn't trust them. I have, however, seen Engineer bots in Team Fortress Classic work very well, and Medics as well. Of course, the Spies have never worked out, even in TFC, so those will be the hardest to get going (though if I can implement a 1 out of 15 probability thing for detection of undercover spies, as well as give the spies the know-how to disguise or feign death, those, too, might be possible.)VERSION 1.2: Now has a-nub look and crosshair on by default. Minor control changes, including a .cfg added to the cycle that allows you to choose classes for class changing once you are playing. Classes go as follows: up arrow= scout; down arrow= sniper; triangle= soldier; circle= demoman; cross= medic; square= heavy weapons guy; left trigger= pyro; right trigger= spy; select= engineer. Also, if you figure you don't need Identification of bots (you might need it until I figure out why both teams are the same color...) you can bind the down arrow in CONFIG.cfg to impulse 22 for grappling hook, though some maps do not support use of it.VERSION 1.3: Now has original .pak files removed, since heavy developmental period is over and users must supply their own .pak files (no use in including the shareware .pak either; the game doesn't function at all without it.)DESCRIPTION AND CONTROLSWell, this is it. At least, that's what I would like to say. This project has only begun, really. So far there is a bountiful selection of maps included with it, and new versions are coming out like there is no tomorrow.Here is a run-down of the BASIC CONTROLS FOR THE PRIMARY CONTROL CONFIGURATION IN TFPSP V1.2. The other control configuration, which you may download separately below, is similar in its individual .cfg layouts to the primary set, though it has minor variations. If you don't feel like coming here to read the controls, you can always go search through the .cfg files included in the MS0:/PSP/GAME/Team Fortress/Fortress/ folder to get a better idea of how the controls are mapped out.CONFIG.cfg-L Trigger- jumpR Trigger- AttackTriangle- Walk ForwardCircle- Strafe RightCross/X- BackpedalSquare- Strafe LeftSelect- Identify structures and players as hostile or friendly, and also identify their classes (and armor levels if you are an engineers, and health levels if you are a medic)Up Arrow- selects the grappling hook (on maps that allow it)Down Arrow- activate the quickmenu (see Quickmenu.cfg below)Quickmenu.cfg- (note: After pressing any one of these buttons in this .cfg, it will revert back to CONFIG.cfg, to make it a little bit simpler and faster to use. Example: activate the quick menu, prime a grenade, activate the menu once more, then throw the grenade and RUN.)L Trigger, Circle, Square, Cross/X, Triangle- Drop ammo of various typesR Trigger- Change WeaponLeft Arrow- Prime Grenade Type 1Up Arrow- Prime Grenade Type 2Right Arrow- Throw Primed GrenadeDown Arrow- Reload Current WeaponWeaponcontrol.cfg-Up Arrow- Prime Grenade Type 1Down Arrow- Prime Grenade Type 2Triangle- Set a DetPack for 50 secondsCircle-Set a DetPack for 20 secondsCross/X- Set a DetPack for 5 secondsSquare- Throw Primed GrenadeL Trigger- Open the console without opening the Options MenuR Trigger- Detonate all tossed pipebombsSelect- Show ScoresConstruction.cfg-Up Arrow- Build or destroy an ammo and armor dispenser (Engineer only)Down Arrow- Build or destroy a sentry gun (Engineer only)Triangle- Drop the key if you are carrying it (doesn't work on all maps)Circle- Scan, using 50 cells (Scout only)Cross/X- Scan for friendlies (Scout only)Square- Scan for enemies (Scout only)L Trigger- Call for a MedicR Trigger- Open the build menu (just for fun, really)Select- Brief construction instructionsClass.cfg- Select the class you will respawn as when you die.Up Arrow- ScoutDown Arrow- SniperTriangle- SoldierCircle- DemoManCross/X- MedicSquare- Heavy Weapons GuyL Trigger- PyroR Trigger- SpySelect- EngineerBot.cfg- Hit the order buttons repeatedly to affect all bots, or just tap them once near a single bot to command it.Up Arrow- Change the team the next spawned bot will be onDown Arrow- Tells how to spawn botsTriangle- Tells bots on your team to camp at your locationCircle- Tells bots on your team to go aheadCross/X- Orders bots on your team to attackSquare- Tells bots on your team to defend the flagL Trigger- Tells the bots on your team to roam freelyR Trigger- Requests bots on your team to follow youSelect- Tells what you have in your inventoryNumberkeys.cfg-Up Arrow- 1 keyDown Arrow- 2 keyTriangle- 3 keyCircle- 4 keyCross/X- 5 keySquare- 6 keyL Trigger- 7 keyR Trigger- 8 keySelect- Spawn botMiscCommands.cfg-Up Arrow- Commit SuicideDown Arrow- Show Team Fortress Variables on selected mapTriangle- Drop items; drops key or flag on certain mapsCircle- Special command; caries with classesCross/X- Feign Death (Spy only)Square- Disguise (Spy only)L Trigger- Show the classes of your teammatesR Trigger- Opens Messaging.cfgSelect- Executes CONFIG2.cfg (main .cfg of second control set)Messaging.cfg-Up Arrow- Say 'Hi'Left Arrow- Say 'Nice Shot'Right Arrow- Say 'Blue'Down Arrow- Say 'Which team should I join?'Triangle- Say 'Red'Circle- Say 'Green'Cross/X- Say 'Yellow'Square- Say 'Bye'L Trigger- Say 'OWNED!'R Trigger- Say 'I've got to go.'Select- return to CONFIG.cfg
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