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10 PSVita homebrew apps were updated in the Brewology PSVita Store today:

Arx LibertatisArx Libertatis v2.0 by KingTorro

  • Substantially better performance (40-60fps)
  • Substantially better view distance

PS Vita Recovery MenuPS Vita Recovery Menu v1.1.3 by DrinkingSubset

PS Vita Recovery Menu v1.1.3

Install: download VitaRecovery_v1.1.3.vpk below, copy it to your Vita and install it with VitaShell.

Changelog

v1.1.3

  • Fix: the update check failed at once with "DNS lookup failed (0×80410116)" because the DNS timeout was passed in the wrong unit. It is now 5 seconds.

v1.1.2

  • Update check now uses its own HTTPS client (mbedTLS) instead of the Vita's built-in SSL library, which could not complete a handshake with GitHub on firmware 3.65 (errors 0×80435001, then 0×80431075).
  • Certificates are checked against 28 root certificates bundled in the app (source/ca_roots.h).

Full release notes in the store

VitaXMBVitaXMB v1.9.1 by dekiller82

If an update ever fails, download VitaXMB-v1.9.1.vpk from this page and install it with VitaShell.

Warning: columns of your own, Emulators and Utilities do not work with every custom theme. Themes that paint the whole category bar (full-height panels or strips, like the Xbox 360 and Euphoria style ones) have no picture for them: those columns are hidden while such a theme is on and their apps appear in Game. Other themes show them with VitaXMB's own icons, which will not match the theme. Switch the theme off (Settings > Theme Settings > Custom Theme > Off) to see your columns.

Changed in 1.9.1:

  • Sharper icons. Every XMB icon (the categories, the columns, the Settings rows and their wrench badge) is redrawn at twice the PSP's size, with the PSP's glassy shading and clean edges, so they no longer look blurry on the Vita's screen.
  • Opening and leaving a list or folder follows the PSP firmware: the bar slides and the other categories fade in one 200 ms step (the firmware's own easing), and the apps under the category move with the bar at the same speed.
  • Apps with square art (the VitaXMB Updater, YAMT, Simple Account Switcher and every other app whose only picture is its square icon) now get a landscape tile in every list and column, like the Game list's other entries: a blurred fill made from the icon itself with the icon centred on top, instead of a square in a dark frame.

Everything from 1.9.0 and before is included. Full notes: Changelog.

JAVITAJAVITA vrelease-1.1.0 by NDRW

Changelog:

Thanks for participating in the playtest!

Highlights

  • Multiplayer. JAMPVITA.vpk
  • Improved booting speed..
  • Improved level loading times, SP and MP.
  • Pre-built texture cache. The first visit to a level no longer has to be slow. A PC tool (tools/texbake) builds the whole cache in seconds and copies one file to the card. Lowering texture detail no longer throws the cache away either.

Performance

Full release notes in the store

UMD PlayerUMD Player v0.8.6 by xesf

Full Changelog: https://github.com/xesf/umd-player/compare/v0.8.5…v0.8.6

tls_fixertls_fixer v0.2 by devnoname120

TLS 1.2 and TLS 1.3 for the PS Vita browser and supported applications, with lower memory use and improved game compatibility.

Improvements

  • Reduced the system HTTP provider's reserved heap from 2 MiB to 128 KiB per app.
  • Root certificates are loaded on demand instead of keeping the whole parsed store in memory, for both apps and the browser.
  • Games can use their own CA certificates alongside the system roots while keeping modern TLS.
  • Added host redirects through ux0:data/tls_fixer/redirects.txt, with one old-host new-host pair per line.
  • Included the PSN sign-in redirect for the Shell and PlayStation Store, without requiring a separate reAuth installation.

Install or update

Full release notes in the store

Descent VitaDescent Vita v1.0.2 by KiddRwxSsj

1.0.2

Soundtrack packs: drop a Descent 1 .dxa pack from DXX-Rebirth (SC-55, AWE32, Arachno and others, from https://github.com/pudlez/dxx-addons/releases) into ux0:data/descent/. The game plays those recordings instead of the MIDI music. Don't extract it, and only use one pack at a time.

Clearer music setup: the README now says exactly which SoundFont to grab. Download GeneralUser-GS.sf2 from https://github.com/mrbumpy409/GeneralUser-GS, rename it to music.sf2 and put it in the same folder.

You can use both. Any song a pack doesn't include plays through music.sf2, which is also what the shareware levels use.

Super Mario Galaxy VitaSuper Mario Galaxy Vita v1.0 by CBOC-Vita

Super Mario Galaxy, running natively on the PS Vita. No emulator, no streaming: the game's own code rebuilt for the Vita's processor and GPU.

Touch controls, built for the Vita

  • Rear touch Star Bit aiming: slide a finger on the back pad and the pointer glides like a laptop trackpad, with your thumbs still on the sticks. Resting fingers are ignored. Turn it on in the pause menu with Triangle.
  • The front screen is your Wii pointer: touch and Star Bits fly to you, tap to talk or choose, hold still to grab Pull Stars.
  • Tilt to steer the Star Ball and the Manta ray; spin with Square or R.
  • A settings panel in the pause menu: camera zoom and rear touch.

How smooth it is (measured with this release on a PS Vita; fps = new pictures per second, 60 is the most the screen shows)

  • Good Egg Galaxy: 51 fps on average (41 to 56)

Full release notes in the store

VitAdhocVitAdhoc v1.0 by CBOC-Vita

The first release. Game Boy Advance, Game Boy and Game Boy Color, built as a native PS Vita app from GBAdhoc's emulator.

Your library

  • A home screen like a console's own: big tiles, the game's picture behind them, and touch or buttons to move around.
  • Box art and title screens download by themselves on Wi-Fi, matched by name, cartridge code or checksum. Your own pictures always win.
  • A few lines about each of 1,300 games, from Wikipedia, built in.
  • Previews: rest on a game and the last ten seconds you played move behind it.
  • Continue where you left off. Leaving a game keeps the moment you left it, refreshed every two minutes and right after the game saves, so even a Vita closed from LiveArea continues. Cross continues; Up starts from your battery save instead.
  • Recent tab and play time, with sorting by name, last played or most played.

Full release notes in the store

OpenTyrian2000 Engaged VitaOpenTyrian2000 Engaged Vita v1.4.5b by wlfn1116

-Fixed stray rock tiles in Ep4's SURFACE (misplaced in actual Tyrian 2000’s level data)

Download them from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

23 PSVita homebrew apps were updated in the Brewology PSVita Store today:

FF3-VitaFF3-Vita v1.2.5 by frangarcj

New options

Selectable from the Configurator:

  • Aspect Ratio (#15): 16:9 (default), 4:3, 2:1 and 21:9. 4:3 shows more of the scene vertically, while 2:1 and 21:9 show more horizontally, with black bars filling the rest of the screen. The opening movie and the PostFX effects still use the whole screen.
  • Swap Cross/Circle (#11): Circle confirms and Cross cancels.

Fixes

  • Spanish: character names are shown again instead of "?P1???" and "?P???" (#5). The game's Spanish texts for controller play have these name tags broken; the port now restores them.
  • Korean: the party gets Korean default names (루네스, 아르크, 레피아, 잉거스) (#12).
  • Korean, Japanese and Chinese: character names can now be typed in those scripts. The keyboard used to be limited to Latin characters (#12).

Full release notes in the store

VitaForgeVitaForge v0.1.8 by josephinoo

Highlights

• Much faster game data extraction • Plugins can now be installed directly (fixes #29), including Wi-Fi Turbo and LiveArea NoLimits • Full translations for English, Spanish, French, Italian and Portuguese • New high-quality Lucide icons

Downloads & installation

• Sequential streaming ZIP extractor: no more long "Preparing extraction" wait • MD5 verification runs in parallel with the download • Plugins install to the right taiHEN config section (ux0 or ur0); a reboot is requested afterwards • Plugins still being validated show a friendly message instead of failing

Interface

• Game data badge on tiles of apps that include game data • Plugin tiles no longer show the grey placeholder icon • Install progress, steps and notifications are fully translated • System language detection fixed for French, Italian and Portuguese

Technical

• Timestamps in all logs • Version 0.1.8 / APP_VER 01.08

Full release notes in the store

OpenMW VitaOpenMW Vita v2.4.1 by KingTorro

  • Better crash safety for some users

pleNxpleNx v1.4.0 by thcolin

Added

  • Audio files from Files play in the music player (#33). An audio file picked in Files opens Now Playing and the persistent mini-bar, like a Plex, Jellyfin or Emby track. The folder's audio files become the queue, in the order shown. Title, artist, album and length come from the file tags.
  • Search and Files can be reordered and hidden (#34). They move and hide like libraries. Home and the profile stay in place, and the settings screen is renamed Sidebar.

Fixed

  • Offline sidebar (#34). Offline, library tabs follow the order and visibility saved for the server, and Jellyfin and Emby show Favorites instead of Watchlist.
  • Offline details of Jellyfin and Emby downloads. A movie or show downloaded from Jellyfin or Emby now keeps its summary, poster, backdrop, cast and versions offline, plus the show, season and episodes for an episode. Downloads made before this release keep their minimal details.
  • Jellyfin and Emby versions. The Version selector reads "1080p · HEVC · 1.4 Mbps" on every backend, and Download takes the version picked in the selector, like Play.
  • Resumed Plex transcodes (#72). The OSD shows the resume time, chapter markers sit in the right place, and seeking works anywhere, before the resume point too.

Full release notes in the store

MKW VitaMKW Vita v1.4.2 by boomannotjeff

MKW Vita 1.4.2

Closer to the Wii: laps and Lakitu, the end of a race, course objects, item boxes and menus. Only the VPK changes: your 1.4.0 game files keep working.

[!NOTE] Coming from 1.4.x? Just install the new VPK. 1.4.2 uses the same game files, so there's nothing to rebuild or copy.

Coming from 1.3.0 or older? Rebuild your game files as described in the 1.4.0 release.

What's new

Racing

  • Lap counter and Lakitu. Backing over the finish line no longer lowers your lap or brings Lakitu down with the lap sign.
  • Finish. Lakitu flies in with the flag and follows your kart, like on the Wii.

Full release notes in the store

GMCAGMCA v1.4.0 by thcolin

Added

  • Audio files from Files play in the music player (#33). An audio file picked in Files opens Now Playing and the persistent mini-bar, like a Plex, Jellyfin or Emby track. The folder's audio files become the queue, in the order shown. Title, artist, album and length come from the file tags.
  • Search and Files can be reordered and hidden (#34). They move and hide like libraries. Home and the profile stay in place, and the settings screen is renamed Sidebar.

Fixed

  • Offline sidebar (#34). Offline, library tabs follow the order and visibility saved for the server, and Jellyfin and Emby show Favorites instead of Watchlist.
  • Offline details of Jellyfin and Emby downloads. A movie or show downloaded from Jellyfin or Emby now keeps its summary, poster, backdrop, cast and versions offline, plus the show, season and episodes for an episode. Downloads made before this release keep their minimal details.
  • Jellyfin and Emby versions. The Version selector reads "1080p · HEVC · 1.4 Mbps" on every backend, and Download takes the version picked in the selector, like Play.
  • Resumed Plex transcodes (#72). The OSD shows the resume time, chapter markers sit in the right place, and seeking works anywhere, before the resume point too.

Full release notes in the store

VitaXMBVitaXMB v1.9.0 by dekiller82

If an update ever fails, download VitaXMB-v1.9.0.vpk from this page and install it with VitaShell.

Warning: columns of your own, Emulators and Utilities do not work with every custom theme. Themes that paint the whole category bar (full-height panels or strips, like the Xbox 360 and Euphoria style ones) have no picture for them: those columns are hidden while such a theme is on and their apps appear in Game. Other themes show them with VitaXMB's own icons, which will not match the theme. Switch the theme off (Settings > Theme Settings > Custom Theme > Off) to see your columns.

New in 1.9.0:

  • Your apps where they belong. Any app can live in any column: Photo, Music, Video, Game, Network, and two new ones, Emulators and Utilities (on the bar only while something is in them). Columns can hold your own folders, and folders can be moved to another column. Apps in a column are rows like the Last Played disc.
  • Move to… on any app (with New Folder right there), Organize Apps to move many at once, and Sort Apps into Columns (offered once at the first start) which files emulators, utilities, music, video and network apps for you and never touches your own choices or retail / PSP games.
  • Arrange Columns: reorder, rename, hide and re-icon any column, and make up to four columns of your own.
  • Trophies: Game > Trophy Collection and Options > Trophies on any game, read from the Vita's own trophy database (progress, counts per grade, every trophy with description and date).
  • All new texts are translated into the PSP's 12 languages by hand; corrections are welcome.

Full release notes in the store

Art3m1sPSVArt3m1sPSV v1.4.6 by DeQxJ00

  • 封面缩略图缓存改为 DXT1/BC1,单张磁盘缓存由约 182 KiB 降至 23 KiB;后台完成压缩和纹理排列转换,翻页复用按钮图集。
  • 内置 demo 封面缩小到 640×360,减少资源体积和首次解码开销。
  • 进入游戏前停止封面加载线程并清空队列;退出游戏时释放离屏目标、转场截图池、预留显存、E-mote 临时 GPU 资源及归档句柄。实机两轮进出 demo 后回到相同列表内存基线。
  • 方块菜单及字体设置页的中英文底部提示改为预渲染图片,不再在打开时读取菜单字体;实机 demo 菜单首帧由约 3.35 秒降至约 58 毫秒,关闭后仍释放纹理。计时包含渲染等待,不代表所有场景的端到端延迟。
  • Store cover thumbnails as DXT1/BC1, reducing each disk cache entry from about 182 KiB to 23 KiB. Compression and texture layout conversion run in the background; page changes reuse button atlases.
  • Resize the bundled demo cover to 640×360 to reduce asset size and initial decoding work.
  • Stop the cover worker and clear its queues before starting a game. Release offscreen targets, transition captures, reserved VRAM, transient E-mote GPU resources and archive handles on exit. Two device demo entry/exit cycles returned to the same launcher memory baseline.
  • Bake Chinese and English footer hints for the Square-button menu and font settings instead of loading the menu font on opening. Device demo menu first-frame time dropped from about 3.35 seconds to 58 milliseconds; closing still releases textures. Timing includes rendering waits and is not a universal end-to-end latency guarantee.

Full release notes in the store

UMD PlayerUMD Player v0.8.5 by xesf

Full Changelog: https://github.com/xesf/umd-player/compare/v0.8.4…v0.8.5

Ignition VitaIgnition Vita v1.1 by Zeusthenen

Ignition Vita v1.1

(Español primero · English below)

🇪🇸 Español

Ignition Vita es un port no oficial, de aficionados y sin ánimo de lucro, de Ignition (1997) para PlayStation Vita.

Este paquete NO contiene el juego. Debes aportar los archivos de tu propia copia legal de Ignition. El proyecto no está afiliado ni respaldado por los propietarios de Ignition ni por Sony.

Novedades de v1.1

  • Corregido el cuelgue que podía producirse al terminar un campeonato y restaurado su avance normal.
  • Corregidos el desbloqueo y la persistencia de vehículos, dificultades y pistas.

Full release notes in the store

VitaSpotVitaSpot v0.0.4 by 0oPerryo0

What's Changed

  • Stop the endless skip loop and speed up startup by @0oPerryo0 in https://github.com/0oPerryo0/VitaSpot/pull/20

Full Changelog: https://github.com/0oPerryo0/VitaSpot/compare/v0.0.3…v0.0.4

Descent VitaDescent Vita v1.0.1 by KiddRwxSsj

Full game support (GOG / v1.5)

The port now runs the full registered game, not just the shareware. If you own Descent on GOG, copy DESCENT.HOG and DESCENT.PIG from the install folder to ux0:data/descent/ and you're good to go.

The VPK now has both builds in it and picks the right one on startup based on your data files, so shareware and full game players install the same VPK. Nothing to configure.

Tested on real hardware with the GOG v1.5 files: all 27 levels, the secret levels, the ending, saving/loading, and death/respawn.

Fixes

  • Fixed a crash when picking up the vulcan cannon (#1). The shareware data has no sound for selecting that weapon, and the game tried to play it anyway. Thanks to Chubbles64 for the report and the crash dumps.

MyShellMyShell v1.0.0 by ALVA-Store

MyShell V1.0.0 — First Public Release 🎮

Welcome to MyShell, an independent PS5-inspired homebrew launcher for PlayStation Vita.

Features: PS Vita / PSP game carousel, SteamGridDB or HexFlow artwork, covers/backgrounds/logos, MP3 and compatible WAV music player, VitaHomebrewDB-based Store, RSS News, game information and six languages.

Installation

  1. Download MyShell.vpk from this Release's Assets section.
  2. Install with VitaShell on a homebrew-enabled PS Vita.
  3. Launch from LiveArea, select a language and artwork provider.
  4. SteamGridDB requires your personal API key: create a SteamGridDB account and generate a key at https://www.steamgriddb.com/profile/preferences/api. Enter it using MyShell's on-screen keyboard during first-run setup. To update it later: Settings → Artwork/Covers → SteamGridDB → Square (□). HexFlow does not require a SteamGridDB key.

Full release notes in the store

Dragon Ball Z: BT 3 VitaDragon Ball Z: BT 3 Vita v1.0 by arielxflores

First release.

  • Install Tenkaichi3Decomp-Vita.vpk with VitaShell.
  • Copy SLUS_216.78, BIN and DATA from your own disc image of the USA release (SLUS-21678) to ux0:data/bt3/disc/, as described under Game files.
  • libshacccg.suprx must be extracted to ur0:data/. The CapUnlocker plugin is recommended (it lets the game use the fourth CPU core).

Resident Evil VitaResident Evil Vita v1.0 by KiddRwxSsj

First Release

ViTube MusicViTube Music v1.2 by PupueStudios

A YouTube Music client for the PS Vita. Search for a song, hit play, and autoplay radio keeps the music going. It runs entirely on the console, no companion server or PC needed.

Fixed a crash related to covers and added some options.

Please report any bug or whatever you find in the Issues page.

Strikers VitaStrikers Vita v1.3.0 by robin994

Included

  • PlayStation Vita VPK with native asset runtime, MP4 playback through SceAvPlayer, and PlayStation button glyphs.
  • Clean tester configuration (strikers.ini), with diagnostics, profiling, logging, frame captures, and FPS overlay disabled.

WARNING

  • it requires CapUnlocker installed

Installation

  1. Install strikers_vita.vpk using VitaShell.
  2. Prepare your own legally obtained game assets according to ASSET_SETUP.md.

Full release notes in the store

DX GardenDX Garden v0.9.0 by hiraethclub

The first public release of DX Garden: a globe radio explorer for the PS Vita. Spin the globe, stop the crosshair on a place, and hear what's on air there.

This is a beta. Everything is in and has been tested on a PCH-1000, and this release is to hear how it does on other Vitas before 1.0. Please report problems as GitHub issues, with the log from ux0:data/dxgarden/ (log-0.9.0-b30.txt).

What it does

  • A globe with a dot for each place: stop the crosshair on one and it starts playing. Or browse by country, city or genre, with favourites and recently played.
  • Search by station or place name, jump to a random place, a sleep timer, and a dark screen that keeps the radio playing (it saves most of the display's power on the OLED Vita).
  • MP3 streams over HTTP and HTTPS, with track titles, playlist links, clear error messages, and automatic reconnecting, including after standby.
  • About 7,500 stations included (see below), plus your own: edit stations.txt, drop M3U/PLS files in import/, or add a stream by URL.

Installing

Full release notes in the store

Super Metroid Slopfied VitaSuper Metroid Slopfied Vita v0.3.18 by DarthSully

Initial public release.

ImagoImago v1.3.0 by Sevy

✨ What's new

🫧 Restyle your apps

A new Apps tab, between Assets and Settings, changes any app's bubble icon, LiveArea background and start gate, for games and homebrew alike.

  • Pick a picture from your memory card, frame it in the editor with a live preview (bubbles among your other bubbles, backgrounds as the real LiveArea), and press ✕. Imago scales it to the exact size the app uses and converts it to the 256-colour format the system expects.
  • Seamless start gate: cut the gate from the same picture as the background, so the two line up.
  • Your originals are safe. Before an app's first change, Imago backs up its artwork to ux0:data/Imago/apps/. Restore the original look puts it back, for one app or for every app from Settings.
  • After an app update, a customised app shows needs reapplying. One press puts your look back, and the older originals are kept.
  • LiveArea changes show straight away. A new bubble icon shows after a restart, which Imago offers.

Full release notes in the store

Settlers 2 RTTR VitaSettlers 2 RTTR Vita v0.1 by Nathan Kewley

Initial Release…

You need the original The Settlers II Gold Edition files.

  1. Download s25rttr.vpk and rttr-data.zip from the [Releases](../../releases) page.
  2. Install s25rttr.vpk.
  3. Extract rttr-data.zip into ux0:data/rttr/ (this creates ux0:data/rttr/RTTR/).
  4. Copy the DATA and GFX folders of Settlers II to ux0:data/rttr/S2/.

The memory card should then contain:

“ ux0:data/rttr/ ├── RTTR/ <- from rttr-data.zip └── S2/ ├── DATA/ <- DATA folder of The Settlers II Gold └── GFX/ <- GFX folder of The Settlers II Gold “

TNT Recompiled VitaTNT Recompiled Vita v.100 by SeveerJ

First release of The New Tetris: Recompiled.

PS Vita 1.00

  • Native port at full speed, with sound, saves and all game modes
  • No leaderboard, play timer or texture dumping; FPS counter off by default (SELECT + TRIANGLE)
  • Needs HENkaku/Ensō, libshacccg.suprx in ur0:data/ (ShaRKF00D), and your own The New Tetris (USA) ROM in ux0:data/TNTRecompiled/ (MD5 7a28179b00734c9aa0f0609fafaafd5f)
  • Known issue: the main menu lags; gameplay is unaffected

No ROM or game data is included.

SuperTux VitaSuperTux Vita v1.0 by DrDecki

First release of SuperTux 0.7.0 for the PS Vita.

Installation

  1. Install supertux2.vpk with VitaShell.
  2. Extract supertux2.zip to ux0:/data/. You should end up with ux0:/data/supertux2/data.zip. Do not extract data.zip itself.
  3. Start the game from the LiveArea.

Download them from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

JellyFin [PS]

Got a Jellyfin server at home? Your PS3 can finally hook into it properly. jw-notes picked up JellyFin-PS3 where MontyMcK (the original) and vortigauntlet (the LosslessAudio fork) left off, sorted out the freezes and the 1080p out-of-memory problems in 3.2.3, and has been pushing updates pretty much every day since. It’s now in the store as JellyFin [PS] 3.4.3.

The highlights:

  • Hardware H.264 up to 1080p, with real 24Hz output for movies
  • TrueHD, Atmos and DTS-HD MA decoded right on the console in 5.1 or 7.1, or Dolby Digital passthrough if you’re running a soundbar
  • Live TV with a channel grid and a guide
  • Search as you type, music with FLAC, downloads for offline watching, and MKV/m2ts files straight off a USB stick with no server needed
  • Two layouts: Classic (looks like Jellyfin in a browser) or XMB (looks like, well, the XMB), plus nine themes
  • Quick Connect, so no typing your password with a controller

New in 3.4.3, every PS3 user profile gets its own Jellyfin login and settings, there’s a Share Sign-in option for profiles that don’t have one, your profile pic shows up in the corner, and the freeze when you hit the PS button on the sign-in screen is fixed.

You’ll need your own Jellyfin server (10.11 or newer). The dev tested it on Evilnat 4.93 CFW and HEN hasn’t been tried yet, so if you’re on HEN drop a comment and let everyone know how it runs. It also has its own updater (Settings > System > Software Update) that grabs new builds from the dev’s GitHub. 

Grab it from the Brewology Store.

Posted in Brewology, PS3 | No Comments »

Two new ones in the store from TheErsysEnding, both built on top of mohasi’s apps that are already in there.

TEE Remote PlayTEE Remote Play 1.1.0
Remote Play, but backwards. Your PC streams its screen to the PS3 and the DualShock 3 controls the PC, so you can play your PC games from the couch through the PS3. It’s based on mohasi’s Cell Stream but takes it a lot further: up to 1080p at 60fps (around 40-47ms on a wired connection by the dev’s numbers, 720p60 is more like 25-30ms), gameplay recording with sound that shows up right in the XMB video folder, a Linux server, and a Windows server with a proper settings window. It installs next to Cell Stream instead of over it, so you can keep both.

You need the server running on your PC too, grab the Linux .deb or the Windows installer from the GitHub releases. The Windows server is still on 1.0.1 for now, so the new vsync pacing (latency with vsync went from ~72ms to ~40ms) is Linux only until Windows catches up. Use a cable if you can, and set it to 59.94fps since that’s what the PS3 actually runs at.

TEE VancedTEE Vanced 0.12 beta
Ad-free YouTube with no Google account, forked from mohasi’s Yo! Player. You get a sidebar so you’re not memorizing shoulder buttons, an actual settings screen (no more editing settings.txt over FTP), and SponsorBlock where each category can be auto-skipped, skipped with a button press, or left alone. There are also local playlists, watch history, Continue Watching, and a PS button workaround for DS4/DualSense pads (SELECT on the home screen, L3 during playback).

Heads up: it uses the same title ID as Yo Player!, so installing it replaces Yo Player! on your system. Want the original back? Just reinstall it from the store. Also turn off any VPN on the PS3, YouTube won’t play anything through one.

Grab them from the Brewology Store: TEE Remote Play and TEE Vanced.

Posted in Brewology, PS3 | No Comments »

Neon Drift ToiletCat Games has released Neon Drift version New for the PSVita.

There’s no errors or bugs, and is the same that in the original game.

 

Download Neon Drift from the Brewology PSVita Store.

Posted in Brewology, PSVita | No Comments »

New flash writer for 4.93: xxevilnatxx.github.io/flash-writer

[FIXES] Updated [2026-04-23]: fixes.pkg

  • 1.2: Fixes search option with Duckduckgo search engine for webbrowser_plugin.sprx and webrender_plugin.sprx
  • 1.1: vsh.self: Fixed update via internet and download certificates
  • 1.0: download_plugin.sprx: Fixed “Download in Background” text position in screen

[XAI] Updater package version: 1.27: xai_updater.pkg

  • - Added support for CFW 4.93
  • - Added option to set custom/dynamic temp/speed in PS2 games (need latest EMUs from kozarovv)
  • - Added ‘Toggle Demo Unlocker’ option
  • - Added ‘Toggle Epilepsy Warning’ option
  • - Updated Trophy Unlocker code and XAI menu
  • - Improved CBOMB fix
  • - Code improved
  • - Fixed update via internet
  • - Updated certificates
  • - Added option to set Duckduckgo search engine as homepage in web browser

CFW 4.93 Evilnat updated in MEGA folder:

Updated [2026-03-31]:

  • Fixed update via internet (slow download…)
  • Fixed error 80028EA8
  • Added xai menu with PS2 Dynamic FAN Control (by kozarovv and @mrjaredbeta)
  • Updated PS2 EMUs (by kozarovv and @mrjaredbeta)

PS3 developer Evilnat has made a new update of his CFW 4.93 Evilnat Cobra 8.5 with these features:

  • Made out of 4.93 OFW (CEX)
  • Ported Kernel and some modules from OFW 4.84 DEX
  • Made manually without automatic tools
  • PSN/SEN enabled
  • Fixed layouts 272/480 from OFW 4.93
  • Disabled deletion of unsigned act.dat and .rif files
  • Allowed unsigned act.dat and .rif files
  • Allowed running of unsigned applications
  • Compatibility with FSELF
  • C00 demo unlocker
  • Disabled LIC.EDAT license check
  • Can be installed over +3.56 OFW (bguerville Toolset)
  • Can be installed over any CFW CEX/DEX (Depending targetID)
  • Cobra 8.5 added and enabled as default
  • Full PS2 Games Compatibility (Discs only in backward compatible)
  • Possibility of Downgrade from any CFW with active QA Flags
  • QA Flags active if previously enabled
  • Disabled Epilepsy Message on Boot
  • Compatibility with PSX/PSP/PS2 games in ISO
  • Compatibility with PS3 games in ISO/JB folder format
  • Compatibility with ReactPSN
  • Display of Temperatures/FPS (depends EMU version) in XMB In-Game on PS2 Games
  • RSOD Screen Bypass
  • BSOD Screen Bypass
  • PS3_GAME/app_home
  • XMB In-Game Screenshot
  • Added Package Manager
  • DEX Kernel patched to prevent ambulance Brick (DEX kernel loaded with CEX TargetID)
  • CoreOS Hash Check patched to prevent Brick on non-dehashed Downgradate consoles
  • PS2CLASSICs work on CEX and DEX
  • Patched to remove LV2 Protection
  • Peek and Poke (LV2)
  • Peek and Poke (LV1)
  • CINAVIA protection disabled
  • Option to sort games by name and date
  • Allow to use 3rd party controller in Recovery Menu
  • Compatibility with OtherOS
  • Disabled update from OFW PUP in Recovery Mode
  • Dualboot compatible
  • Allowed installing of retail PKG on DEX
  • Allowed installing pseudo-retail PKG
  • Enabled [★Unlock], [★Lock], and [★Delete] options in Trophies
  • Compatibility with Remote Play
  • Added gameboot_multi.ac3
  • Deleted gameboot_stereo.ac3 and coldboot_stereo.ac3
  • Replace “Unlink” with “Delete Folder” in XMB
  • Bypassed PAL broadcast error on BD/DVD movies
  • Bypassed all error codes on BD/DVD movies
  • Enabled Debug menu in PS2 games (ps2_netemu.self)
  • Patched CBOMB issue
  • Target Manager patched to show version 4.9.3
  • Patched to update CFW via internet
  • Patched LV1 to allow custom FAN speed on PS2 EMU

Cobra 8.5

  • Failsafe Cobra stage2 (by bguerville/aldo)
  • Restore CFW Syscalls without reboot just entering to ‘Settings > System Update’ on XMB (by aldo)
  • Integrated Dynamic Control FAN (to control fan when webMAN is unloaded) (by aldo/Evilnat)
  • Support Photo GUI integration with webMAN MOD (mount games from ‘Photo’ column) (by aldo/DeViL303)
  • Get/Set FAN speed (by aldo)
  • Enable/disable features: Photo GUI, Restore Syscalls (by aldo)
  • Opcode to create CFW Syscalls (6, 7, 8, 9, 10, 11, 15, 35) (by aldo)
  • Opcode to create license (RIF) (by Evilnat)
  • Updated ps3mapi_load_process_modules to load custom modules and system modules (by haxxxen)
  • Added ps3mapi_get_process_module_info
  • Increased from 24 to 32 the max number of map paths (by aldo)
  • Added sm_get_temperature patch in kernel (by Evilnat)
  • Added sm_get_fan_policy patch in kernel (by Evilnat)
  • Added sm_set_fan_policy patch in kernel (by Evilnat)
  • Added support for REDUMP ISOs decryption on-the-fly (by Evilnat)
  • Opcode to toggle coldboot animation (by Evilnat)
  • Opcode to toggle gameboot animation and sound (by Evilnat)
  • Opcode to toggle hidden trophy info (by Evilnat)
  • Target Manager fix for DEX (By haxxxen)
  • Fixed Control FAN payload, avoids loading previous mode (by Evilnat)
  • Disable stage2 while Recovery Menu is loaded (by haxxxen)
  • Fixed max FAN speed after shutdown (by Evilnat)
  • Fixed black screen in CFW2OFW converted games (by Evilnat)
  • Added cellFsMkdir symbol (by Evilnat)
  • Added FAN Speed while a PS2 ISO is launched (by Evilnat)
  • Creation of fake act.dat/license while launching a PSN game (by Evilnat)
  • Creation of RIF license with rap.bin (by esc0rtd3w)
  • Block Log In on PSN/SEN when CFW syscalls are enabled (by DeViL303)
  • Toggle OFW Mode on Boot (by aldostools and Evilnat)
  • Block of PSP Launchers if a PSPISO has not been mounted (by aldostools)
  • Small optimizations (By aldostools)
  • Removed “unnecessary” code (By aldostools)
  • Opcode to toggle coldboot and sound (By Evilnat)
  • Added cellUsb000_mount_symbol (By haxxxen)
  • Added usb_flag flag (By aldostools and Evilnat)
  • Load external stage2 and plugins from /dev_usb000 (By aldostools, haxxxen and Evilnat)
  • RSX overclock at boot
  • Opcode to use custom timestamp with Trophy Unlocker (By Evilnat)
  • Opcode to toggle C00_DEMO (By Evilnat)

Translations

  • Portuguese: @jcorrea and @LuanTeles
  • Polish: @KcrPLo and @Agrippa and HackZy01
  • Italian: @Sheireen
  • Spanish: Evilnat
  • Chinese Traditional/Simplified: @xiaoyang
  • Japanese: @Kyan_dudl
  • Russian: @MrYadro
  • French: @EimGdt and @Chronoss09
  • German: @FadedHD3

Official release post by Evilnat: PSX-PLACE

CEX: https://mega.nz/folder/JN9lSbZD#lTipeQNvQBQXvP5vDFj7ZQ/folder/YUcTxboL
PEX: https://mega.nz/folder/JN9lSbZD#lTipeQNvQBQXvP5vDFj7ZQ/folder/URNT3DSS
D-PEX: https://mega.nz/folder/JN9lSbZD#lTipeQNvQBQXvP5vDFj7ZQ/folder/pRUFVT5J

Download: MEGA FOLDER WITH CFW OF EVILNAT 4.93 (MARCH 23TH, 2026)

  • CFW 4.93 Evilnat Cobra 8.5 [CEX]
  • CFW 4.93 Evilnat Cobra 8.5 [DEX]
  • CFW 4.93 Evilnat Cobra 8.5 [PEX]
  • CFW 4.93 Evilnat Cobra 8.5 [D-PEX]


  • PEX = Custom Firmware CEX with DEX modules ported from 4.84 to 4.93. It’s like Rebug REX.
    D-PEX = Custom Firmware DEX with DEX modules ported from 4.84 to 4.93. It’s like Rebug D-REX.
    noBD = Modified CFW for use with consoles with a broken or missing Blu-Ray logic board.
    noBT = Modified CFW for use with consoles with a broken or missing Bluetooth chip.
    OC = OverClocked 600/750 Mhz. It has 100Mhz increased to the default 500 Mhz RSX / 650 Mhz GDDR3 RAM Clock speeds.


    If your console is already on any version of custom firmware CEX, REX or PEX just install CFW Evilnat 4.93 over your current version from XMB or recovery menu.

  • For self hosted jaillbreak, if the PS3 is on HFW 4.93 or lower you can use PS3Xploit Flasher Writer 4.93 or PS3Xploit Flasher Writer 4.82, 4.84-4.85, 4.90-4.91, 4.93.
  • Posted in Brewology | No Comments »

    HFW 4.93.1 by @Joonie is now available!!
    PUP MD5: D5B1F953972D0FBBBA5981181D5DD086
    Rename the file to PS3UPDAT.PUP and place it into the folder /PS3/UPDATE of an USB drive formatted in FAT32 MBR.

    PS3HEN (HEN stands for Homebrew ENabler) is a recent exploit THAT WORKS ON ALL PS3 MODELS (YES! ALL models including Superslim, Slim and PHAT models). It adds new functions to 4.93.1 HFW (Hybrid Firmware), transforming it into *almost* a CFW (Custom Firmware) or very close to it.

    Among the features you can run Homebrews, HAN, JB rips, burnt PS3 games discs, PSXISO, BDISO, Discless games, load VSH plugins, and do many things more!!!

    More info @ PSX-PLACE

    ** Requires 4.93.1 HFW (Hybrid Firmware) installed for for HEN 3.5.0 ***
    ** Or 4.92.1 HFW (Hybrid Firmware) installed for for HEN 3.4.0 ***
    ** Or 4.91.1 HFW (Hybrid Firmware) installed for for HEN 3.3.0 ***
    ** Or 4.90.1 HFW (Hybrid Firmware) installed for for HEN 3.2.2 ***
    ** Or 4.89.1 HFW (Hybrid Firmware) installed for for HEN 3.1.1 ***
    ** Or 4.88.1 HFW (Hybrid Firmware) installed for HEN 3.0.3 ***
    ** Or 4.87.1 HFW (Hybrid Firmware) for HEN 3.0.2 ***
    ** Or 4.86.1 HFW (Hybrid Firmware) for HEN 3.0.1 ***

    For HEN 3.5.0 use the HEN Auto Installer or the official site ps3xploit.me.

    How to install HEN | Tutorial for auto-HEN by Coro @ PSX-PLACE


    Tutorial Video: PS3 HEN – New Easy Installation Method (installation process in 2 minutes)

    IMPORTANT: TIPS TO AVOID BLACK SCREENS AND INIT FAILURES OF PS3HEN

    Download + Info: PS3HEN 3.5.0 for HFW 4.93

    What’s new in Ps3HEN v3.5.0?​

    Release Notes (Latest Update (25))

    Global Changes

  • Added support for 4.93 CEX firmware (HFW) (thanks @Joonie)

    Resource Changes

  • Fixed Update HEN option in HFW Tools menu
  • Added a Homebrew Apps section in Update menu in HFW Tools
  • Added webmanMOD, multiMAN-MOD, ManagunZ, and Rebug Toolbox to Homebrew Apps menu
  • Posted in Brewology | No Comments »

    PS3 developer Evilnat has made a new update of his CFW 4.92.2 Evilnat Cobra 8.5 with these features:

    • Made out of 4.92 OFW (CEX)
    • Ported Kernel and some modules from OFW 4.84 DEX
    • Made manually without automatic tools
    • PSN/SEN enabled
    • Fixed layouts 272/480 from OFW 4.92
    • Disabled deletion of unsigned act.dat and .rif files
    • Allowed unsigned act.dat and .rif files
    • Allowed running of unsigned applications
    • Compatibility with FSELF
    • C00 demo unlocker
    • Disabled LIC.EDAT license check
    • Can be installed over 3.55 OFW
    • Can be installed over +3.56 OFW (bguerville Toolset)
    • Can be installed over any CFW CEX
    • Cobra 8.5 added and enabled as default
    • Full PS2 Games Compatibility
    • Possibility of Downgrade from any CFW with active QA Flags
    • QA Flags active if previously enabled
    • Compatibility with PSX/PSP/PS2 games in ISO
    • Compatibility with PS3 games in ISO/JB folder format
    • Compatibility with ReactPSN
    • Display of Temperatures in XMB In-Game on PS2 Games
    • RSOD Screen Bypass
    • BSOD Screen Bypass
    • PS3_GAME/app_home
    • XMB In-Game Screenshot
    • Added Package Manager
    • DEX Kernel patched to prevent ambulance Brick (DEX kernel loaded with CEX TargetID)
    • CoreOS Hash Check patched to prevent Brick on non-dehashed Downgradate consoles
    • PS2CLASSICs work on CEX and DEX
    • Patched to remove LV2 Protection
    • Peek and Poke (LV2)
    • Peek and Poke (LV1)
    • CINAVIA protection disabled
    • Option to sort games by name and date
    • Allow to use 3rd party controller in Recovery Menu
    • Compatibility with OtherOS
    • Disabled update from OFW PUP in Recovery Mode
    • Dualboot compatible
    • Allowed installing of retail PKG on DEX
    • Allowed installing pseudo-retail PKG
    • Enabled [★Unlock], [★Lock], and [★Delete] options in Trophies
    • Compatibility with Remote Play
    • Added gameboot_multi.ac3
    • Deleted gameboot_stereo.ac3 and coldboot_stereo.ac3
    • Replace “Unlink” with “Delete Folder” in XMB
    • Bypassed PAL broadcast error on BD/DVD movies
    • Bypassed all error codes on BD/DVD movies
    • Enabled Debug menu in PS2 games (ps2_netemu.self)
    • Patched CBOMB issue
    • Target Manager patched to show version 4.9.2

    4.92.2 Changelog

    • [CFW] Patched and enabled to update CFW via internet on CEX/DEX (depending vsh.self)
    • [CFW] Patched software_update_plugin.sprx from OFW 4.84 DEX
    • [CFW] Custom image background in update mode
    • [CFW] Patched DEX vsh.self certificates to allow downloads
    • [CFW] Patched LV1 to allow custom FAN speed on PS2 EMU (Thanks to @kozarovv and @mrjaredbeta)
    • [CFW] Removed DEX and OC (overclock) CFW variants
    • [CFW] Patched to bypass FW check while log in on PSN (Avoids error code with CFW update via internet)
    • [COBRA] Re-added external Cobra load
    • [COBRA] Added RSX overclock at boot with USB or internal HDD
    • [COBRA] Removed epilepsy OPCODE (enabled as default)
    • [COBRA] Removed allow restore syscalls OPCODE (enabled as default)
    • [COBRA] Removed skip existing RIF files OPCODE
    • [COBRA] Removed PS2 color disc OPCODE
    • [COBRA] Improved code to reduce its size
    • [XAI] Added Overclock Menu
    • [XAI] Redesigned menu (By @aldostools)
    • [GUIDE] PS2 FAN Speed
    • [GUIDE] RSX Overclock

    Cobra 8.5

    • Failsafe Cobra stage2 (by bguerville/aldo)
    • Restore CFW Syscalls without reboot just entering to ‘Settings > System Update’ on XMB (by aldo)
    • Integrated Dynamic Control FAN (to control fan when webMAN is unloaded) (by aldo/Evilnat)
    • Support Photo GUI integration with webMAN MOD (mount games from ‘Photo’ column) (by aldo/DeViL303)
    • Get/Set FAN speed (by aldo)
    • Enable/disable features: Photo GUI, Restore Syscalls (by aldo)
    • Opcode to create CFW Syscalls (6, 7, 8, 9, 10, 11, 15, 35) (by aldo)
    • Opcode to create license (RIF) (by Evilnat)
    • Updated ps3mapi_load_process_modules to load custom modules and system modules (by haxxxen)
    • Added ps3mapi_get_process_module_info
    • Increased from 24 to 32 the max number of map paths (by aldo)
    • Added sm_get_temperature patch in kernel (by Evilnat)
    • Added sm_get_fan_policy patch in kernel (by Evilnat)
    • Added sm_set_fan_policy patch in kernel (by Evilnat)
    • Added support for REDUMP ISOs decryption on-the-fly (by Evilnat)
    • Opcode to toggle coldboot animation (by Evilnat)
    • Opcode to toggle gameboot animation and sound (by Evilnat)
    • Opcode to toggle hidden trophy info (by Evilnat)
    • Opcode to toggle epilepsy warning (by Evilnat)
    • Target Manager fix for DEX (By haxxxen)
    • Fixed Control FAN payload, avoids loading previous mode (by Evilnat)
    • Disable stage2.bin while Recovery Menu is loaded (by haxxxen)
    • Fixed max FAN speed after shutdown (by Evilnat)
    • Fixed black screen in CFW2OFW converted games (by Evilnat)
    • Added sm_ring_buzzer with single_beep, double_beep and triple_beep (by Evilnat)
    • Skip license creation (rif) if it already exists (by aldo)
    • Opcode to toggle PS2 icon (ISOs/BIN.ENC) in XMB (by Evilnat)
    • Added cellFsMkdir symbol (by Evilnat)
    • Added FAN Speed while a PS2 ISO is launched (by Evilnat)
    • Creation of fake act.dat while launching a PSN game (by Evilnat)
    • Creation of RIF license with rap.bin (by esc0rtd3w)
    • Block Log In on PSN/SEN when CFW syscalls are enabled (by DeViL303)
    • Toggle OFW Mode on Boot (by aldostools and Evilnat)
    • Block of PSP Launchers if a PSPISO has not been mounted (by aldostools)
    • Small optimizations (By aldostools)
    • Removed “unnecessary” code (By aldostools)
    • Opcode to toggle gameboot (By Evilnat)
    • Opcode to toggle coldboot and sound (By Evilnat)
    • Opcode to toggle epilepsy warning (By Evilnat)
    • Added cellUsb000_mount_symbol (By haxxxen)
    • Added usb_flag and no_cobra flags (By aldostools and Evilnat)
    • Load external stage2 and plugins from /dev_usb000 (By aldostools, haxxxen and Evilnat)
    • RSX overclock at boot

    Official release post by Evilnat: PSX-PLACE

    Download: MEDIAFIRE FOLDER WITH CFW OF EVILNAT 4.92.2 (JUNE 24TH, 2025)

    CEX: https://github.com/Evilnat/CFW-4.92/releases/tag/CEX
    PEX: https://github.com/Evilnat/CFW-4.92/releases/tag/PEX
    D-PEX: https://github.com/Evilnat/CFW-4.92/releases/tag/D-PEX

    Download: MEDIAFIRE FOLDER WITH CFW OF EVILNAT 4.92 (MARCH 9TH, 2025)

  • CFW 4.92 Evilnat Cobra 8.5 [CEX]
  • CFW 4.92 Evilnat Cobra 8.5 [DEX]
  • CFW 4.92 Evilnat Cobra 8.5 [PEX]
  • CFW 4.92 Evilnat Cobra 8.5 [D-PEX]


  • PEX = Custom Firmware CEX with DEX modules ported from 4.84 to 4.92. It’s like Rebug REX.
    D-PEX = Custom Firmware DEX with DEX modules ported from 4.84 to 4.92. It’s like Rebug D-REX.
    noBD = Modified CFW for use with consoles with a broken or missing Blu-Ray logic board.
    noBT = Modified CFW for use with consoles with a broken or missing Bluetooth chip.
    OC = OverClocked 600/750 Mhz. It has 100Mhz increased to the default 500 Mhz RSX / 650 Mhz GDDR3 RAM Clock speeds.


    If your console is already on any version of custom firmware CEX, REX or PEX just install CFW Evilnat 4.92 over your current version from XMB or recovery menu.


    Download: Littlebalup’s 4.92 Dual Boot firmware – OFW that lets reinstall CFW. Only for PS3 already on CFW.
    PUP MD5: A4BD118B52A8AC04E2E802B66AAD72FD

    Download: Littlebalup’s 4.92 Dual Boot & Hybrid firmware – HFW that lets reinstall CFW. Only for PS3 on CFW.
    PUP MD5: 3C14A062FC7C60B8C195FA632BA6522A

  • Use BGToolset 1.2.100 (ps3toolset.com) to your jailbreak PS3 currently on HFW/OFW 4.75 up to 4.92.
  • For self hosted jaillbreak, if the PS3 is on OFW 4.91 or lower you can use PS3Xploit Flasher Writer 4.90 or PS3Xploit Flasher Writer 4.91.
  • Posted in PS3 | 1 Comment » Tags: , , ,

    PS3 Toolset (aka bgtoolset) has been updated by bguerville to support all PS3 firmware versions OFW/HFW/CEX/DEX/PEX from 4.75 to 4.92.

    This software works directly on the PS3 Internet browser and offers a complete collection of tools to patch the flash memory of PS3 systems to allow Custom Firmware installation without having to downgrade to 3.55, among other features.

    You can check it out at https://ps3toolset.com. Use at your own risk, as always.

    NOTE: The alternative self-hosted method using Unofficial PS3Xploit Flash Writer only can be used on HFW 4.90 or 4.91. Users with lower firmware version have to update to HFW 4.90 or 4.91 to use the Unofficial PS3Xploit Flash Writer 4.90 / 4.91.

    WARNING: Avoid the unofficial clones of bgtoolset. They are based on an obsolete and incomplete dump of the tool obtained without consent of the authors. These unofficial tools have a very high risk of cause permanent damage to your PS3 console.

    Changes in PS3 Toolset Update v1.2.100 – 15/03/2025

  • X JS Framework 4.3 Update
  • Added 4.92 CEX/PEX support
    Note:The xRegistry Editor feature & File Manager tool will be enabled in a next roll out!

    Changes in PS3 Toolset Update v1.2.007 – 17/03/2024

  • 4.91 firmware support was added
  • Custom syscalls type detection was fixed
  • idps/psid is now hidden by default in system manager
  • A few minor fixes were applied as well.
  • A few changes were also made to the server. Please report if you get unexpected access problems.

    Changes in PS3 Toolset Update v1.2.006

  • Added 4.90 CEX/PEX support
  • Added 4.89 PEX support
  • Added 4.78 CEX support
  • Added 4.76 CEX support
  • Added 4.75 CEX support
  • The File Manager and the xRegistry Editor feature will be enabled in a next roll out!

  • Changes in PS3 Toolset 1.2.004:
    Userland Memory Manager v1.2

  • added memory patching preset options for HAN & Debug pkg
  • added memory patching through prepared files (using JSON syntax)
  • added memory dumping options per executable file segments or through ranges
  • added testing for unallocated memory before reading any offset to avoid potential crashes, in a next update UME Strict mode will be removed entirely

    System Manager Manager v1.3.1

  • added System Information details and options to save that data to file
  • added syscon error logs
  • added a new patch file download feature to avoid using the limited browser file download feature.
  • added 4.89 patching support

    JS Xploit Framework update v4.2

  • hooked all existing VSH exports available, the entire range of them is available from js without needing to use offsets
  • fixed the crashes on page load with certain setups
  • many other changes & improvements, the list is too long to enumerate
  • A more comprehensive update enabling the file manager is currently being worked on and will be rolled out in due time, no ETA as always.

    Release information: PSX-PLACE

    Donate via PayPal to [email protected] or use the QR codes in ps3toolset.com

  • Posted in Brewology | 6 Comments »

    HFW 4.92.1 by @Joonie is now available!!
    PUP MD5: D9E8FB1AC0303C514656A0AF48BCD3E7
    Extract HFW_4.91.1.zip to the root directory of an USB drive formatted in FAT32 MBR.

    PS3HEN (HEN stands for Homebrew ENabler) is a recent exploit THAT WORKS ON ALL PS3 MODELS (YES! ALL models including Superslim, Slim and PHAT models). It adds new functions to 4.92.1 HFW (Hybrid Firmware), transforming it into *almost* a CFW (Custom Firmware) or very close to it.

    Among the features you can run Homebrews, HAN, JB rips, burnt PS3 games discs, PSXISO, BDISO, Discless games, load VSH plugins, and do many things more!!!

    More info @ PSX-PLACE

    ** Requires 4.92.1 HFW (Hybrid Firmware) installed for for HEN 3.4.0 ***
    ** Or 4.91.1 HFW (Hybrid Firmware) installed for for HEN 3.3.0 ***
    ** Or 4.90.1 HFW (Hybrid Firmware) installed for for HEN 3.2.2 ***
    ** Or 4.89.1 HFW (Hybrid Firmware) installed for for HEN 3.1.1 ***
    ** Or 4.88.1 HFW (Hybrid Firmware) installed for HEN 3.0.3 ***
    ** Or 4.87.1 HFW (Hybrid Firmware) for HEN 3.0.2 ***
    ** Or 4.86.1 HFW (Hybrid Firmware) for HEN 3.0.1 ***

    For HEN 4.21 use the HEN Auto Installer or the official site ps3xploit.me.

    Other installers: lmn7’s AutoHEN Installer • PS3HEN Alternate Installer

    How to install HEN | Tutorial for auto-HEN by Coro @ PSX-PLACE


    Use the Easy Auto Installer from ps3xploit.me to install the PS3 exploit.
    (Just set the homepage of the PS3 browser to one of these links. Follow the video for the rest of the steps)

    Tutorial Video: PS3 HEN – New Easy Installation Method (installation process in 2 minutes)

    IMPORTANT: TIPS TO AVOID BLACK SCREENS AND INIT FAILURES OF PS3HEN

    Download + Info: PS3HEN 3.4.0 for HFW 4.92

    What’s new in Ps3HEN v3.4.0?​

    HEN Global Changes
    - Added support for 4.92 CEX firmware (HFW) (thanks @Joonie )

    HEN Plugin Changes
    - Added HEN restore functionality for new package that supports HEN surviving an HDD reformat (thanks @LuanTeles )
    - Added create_default_dirs function for creating standard folders if missing on dev_hdd0 (thanks @LuanTeles )
    - Added DLOG function for output to usb000 (Developers Only)
    - Added cleaning PSN files (thanks @LuanTeles )
    - Cleaned up clear_web_cache_check function (browser and PSN files)
    - Updated functions for LED presets
    - Updated set_build_type function to check USB ports 000 – 007 (For Developer Mode)
    - Updated emergency installer to check USB ports 000 – 007 (HEN_UPD.pkg from USB)

    Payload Changes
    - Now renaming boot plugin files temporarily, instead of deleting them if WMM is found during installation
    - Updated cellFsMkdir_symbol offsets
    - Added cellFsRename_symbol
    - Added support for rap.bin. It looks for /dev_hdd0/game/PS3XPLOIT/USRDIR/rap.bin when the make_rif function runs. Also supports default COBRA paths
    - Changes made to make_rif functionality for better performance (thanks @aldostools )
    - Implemented optimized read rap.bin functionality (thanks @Evilnat )

    Resource Changes
    - Added new custom coldboot RAF files for release, debug, usb, and DEX (thanks @Charles_n_town )
    - Using PS3XPLOIT game directory to add HEN install status to GAMEDATA db, for surviving HDD format (Hidden from XMB) (thanks @LuanTeles )
    - Fixed seg_mcutility entry in category_game.xml (Fixes issue with PS1/PS2 virtual memory card menu item (thanks @LuanTeles )
    - Added PS Home link installer/launcher under PSN category (thanks @DeViL303 )

    Posted in Brewology | No Comments »

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