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DaedalusX64 SVN r725
Filename
daedalusx64_r725.rar
Date Posted
Aug 20, 2011
Categories
PSP
,
Emulators
Tags
PSP
Downloads
1096
Description:
The DaedalusX64 team has released a new build of their Nintendo 64 emulator project for the PlayStation Portable. � Changelog: [=>] Merged from Dev branch: Rev 347 - Corn [+] added ROM setting to enable Body Harvest and Night Creatures to boot [!] modified IRQs [+] added roms.ini for GEX3, Donald Duck and Rayman2 Rev 348 - Salvy [!] Simplified and optimized TLB refill/invalid exceptions [~] Simplified CopUnusuable exceptions Rev 349 - Salvy [-] Removed experimental interrupts (was pretty much a test anyways) [~] Simplified abit UseIRQmode check, and added comments [!] By mistake I removed to clear pi status reg in DMA_PI_CopyFromRDRAM...fixed Rev 350 - Corn [!] Improved speed in PIF CRC calculations (w/o using table) [!] Proper name to IRQ hack -> SkipPifIRQ Rev 351 - Salvy [!] Clean up options etc (Removed option to disable Stack Optimization, it works perfectly fine with all the games, there's no point to disable it) Rev 352 - Corn [~] Keep texture in the cache a little longer to avoid swapping textures in and out Rev 353 - Salvy [!] Add back hack for Aydin, since the assumption I took was breaking Rampage Rev 354 - Salvy [!] Enable callbacks when gprof build is compiled [!] Unlocked volatile memory (this unlocks 4mbs extra of memory) (credits to JJS) [!] Disabled suspend mode (this won't work anymore when volatile memory is unlocked) (credits to JJS) Note: The only side effects when volatile memory is used is that suspend and dialogs won't work I won't affect us though, since we don't depend on neither ;) Note2: This is pretty much a test, only cheat codes are allocated in volatile mem atm. Rev 355 - Salvy [!] Forgot VolatileMemPSP.cpp Rev 356 - Salvy [!] Stop and unload imposectrl.prx after we impose HOME button (is only required once for that task anyways) [!] Stop and unload dvemgr.prx if no tv out cables were connected. Rev 357 - Salvy [!] Created wrapper to make it easier to manage modules (since we have plenty ;p) [!] Simplified inits of our modules Rev 358 - Corn [+] Enable to choose 32bit color mode at boot time by pressing "Circle" until splash screen shows up (default is 16bit) Rev 359 - Corn [+] Show 32/16Bit choice in splash screen Rev 360 - Corn [!] Optimized unaligned load/store (saving ~340 OPs) [!] Moved alloc/free fonts to Create/Destroy so it won't happen every frame when showing splash screen Rev 361 - Salvy [~] Fixed text in splash screen [!] Avoid creating two instances of intrafont Rev 362 - Corn [-] removed bit info from main menu [!] Cosmetic change to splash screen
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