.
•
Register
•
Login
Brewology.com
PSP Downloads
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Brewology:
Brewology Menu
Forums!
News
PS3 Homebrew/PSN Store
PSVita Homebrew Store
PS3 Homebrew Manager
PSN Links
PSN Update Finder
PSN / PKG Downloader
Downloads
PSP
PS3
Wii
Saved Games
PSP
PS3
Wii
Go Back
Quake for PSP
Filename
Quake_Port.zip
Date Posted
Jan 5, 2006
Categories
General Games
,
PSP
Tags
PSP
Downloads
2010
Description:
Quake for PSP
=============
Peter Mackay
5th Jan 2006
Introduction
------------
This is a port of id Software's Quake to the PSP. There's already an excellent port out there by PacManFan, but I wanted to code something for the PSP and it was a good project. I also wanted to port from the original id source, instead of the PocketQuake source.
Features
--------
The following is working fine:
- Software rendering.
- Sound.
Things missing:
- WLAN support for network play. Nobody I know has a PSP, so I can't implement this.
- Hardware rendering. I have no PSP GU experience, so it'll take a while to do.
Installation
------------
This game is for PSPs with firmware versions 1.0 or 1.5. To get it running on other versions, you will need to up/downgrade your firmware appropriately. Unfortunately I don't have a v1.0 PSP, so I can only hope that it works on that version of the firmware.
It almost definitely won't work with a v2.00 EBOOT loader.
Installation instructions:
1. READ THE CONTROLS SECTION BELOW.
2. Firmware v1.0 users:
Copy the Quake folder from the 1.0 folder to the PSP/GAME folder on your PSP.
Firmware v1.5 users:
Copy the Quake and Quake% folders from the 1.5 folder to the PSP/GAME folder on your PSP.
3. Download the shareware version of Quake for the PC from here:
http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo
4. Copy PC Quake's ID1 folder to your PSP/GAME/Quake folder.
Controls
--------
Regarding the buttons:
The PSP buttons are connected to the following keys during the game and when the menu is shown. You will need to go into Quake's options and configure the keys you want to use.
PSP | Game key | Menu key | Default game function
---------+------------+----------------+----------------------
SELECT | ~ | ~ | Toggle console
START | ESCAPE | ESCAPE | Show menu
LTRIGGER | LTRIGGER | |
RTRIGGER | RTRIGGER | |
UP | UPARROW | UPARROW | Move forward
RIGHT | RIGHTARROW | RIGHTARROW | Turn right
DOWN | DOWNARROW | DOWNARROW | Move backwards
LEFT | LEFTARROW | LEFTARROW | Turn left
TRIANGLE | TRIANGLE | |
CIRCLE | CIRCLE | ESCAPE / ENTER |
CROSS | CROSS | ENTER / ESCAPE |
SQUARE | SQUARE | |
For example, when you press CROSS, Quake gets a CROSS key press, which you will need to set to your desired action in the game options screen.
Regarding the analog nub:
If mouselook is turned on, then the analog nub is used to look around. You'll need to allocate other buttons for movement. If mouselook is turned off, which is the default, then the analog nub is used for movement.
Support
-------
I don't intend to provide personal email support for this game. I believe that I'd get a lot of useless mail if I were to publish my email address for this purpose.
If you can't get Quake running, try posting on a related PSP forum and hopefully someone can help you.
Known bugs:
- Fast key taps may go unnoticed when the frame rate is low. This is because I'm not sure how to get buffered input on the PSP. Does the PSPSDK support it?
If you've found a bug in the code, please post about it. I will probably read it and fix the bug if I can.
Thanks
------
Big thanks go out to:
- All the great guys on the PS2Dev forum for all your hard work on the PSPSDK, and your helpful replies on the forum.
- id Software, for supporting the game porting community by making their game sources GPL.
- Hazel, for putting up with the complete lack of attention from me while I was working on this.
Download File