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gpSP v0.8 1.0/1.50 Eboots & Source
Filename
gpSP0.8eboots+src.zip
Date Posted
Oct 8, 2006
Categories
Gameboy Advance
,
PSP
Tags
PSP
Downloads
1967
Description:
Exophase dropped by our forums to inform us that he has released a new iteration of his famous GBA emulator, gpSP. gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator, and as a result everyone has been asking when the next release is. However, Exophase would like to ask everyone to stop asking him when the next release will be. Well, I'm proud to say - v0.8 has been released only a few minutes ago!
With this newest version of gpSP it adds the ability to use save states, even allowing you to map the save/load to a few buttons of your choice. The numerous number of fixes and additions can be viewed below -
* Fixed bug in dead flag elimination, "alt" version no longer needed.
* Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
* 32MB ROM support has been added. ROMS are "demand loaded" as necessary and page swapped out; there might be a small loading lag, but I have yet to ever really notice anything.
* NOTE: 32MB ROM support only works for unzipped ROMs.
* Save states have been added. See the save state menu for save/load options.
* Support for the real-time clock (RTC) chip in Pokemon cartridegs and other games. The implementation is based off of VBA's, whatever notes on gbadev I could find, and some of my own reverse engineering of what the games do... it might not be totally correct. Also, setting the time does not work.
* Per-game configuration. Currently this only saves frameskip and frameskip variation options.
* Removed the flash type option from the menu and instead added it to game_config.txt. Hopefully got everything - let me know if you find something that isn't there. It's pretty easy to add them if you have to.
* Added a display in the upper left-hand corner to indicate when fast-forward is on.
* Added button bindings for save/load state.
* Found a fix of StrmnNrmn proportion: far too much unnecessary mutex synchronization was going on. Removing the two offending lines of code gave a massive speed boost for free. Enjoy.
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