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CPS1PSP/CPS2PSP/MVSPSP source code (11/29 update)
Filename
njemu_source_20061129.zip
Date Posted
Nov 30, 2006
Categories
Neo Geo
,
PSP
Tags
PSP
Downloads
10887
Description:
Yup, you read that one right. Just when you thought he was *almost through updating his useful emulators, here he comes again with (drumroll please) another update. We have here the the source code of the dev's famous emulators CPS1PSP, CPS2PSP, and MVSPSP - all for the PSP.
Here's a little background on the three mentioned emulators. The MVSPSP is a NeoGeo emulator, the CPS2PSP is a Capcom Play System 2 emulator, and the CPS1PSP is a CPS1 1 emulator.
Now that we've cleared that up, let's see what changes NJ made to the said source code (translation courtesy of e-lation.net):
In 1.21 - Reverted the masking process in Street Fighter ZERO 3 to what it was previously. This doesn't mean that I've checked everything, so don't pay much attention.
In 1.20 - I've rewritten the sprite management processing, and as it was more effective then I had anticipated, I'm updating this.
It looks as though CPS2 games that were on the verge of reaching 60fps, such as T.Hawk's stage in Street Fighter IIX, etc... are now running at 60fps.
(of course, this is at 333MHz with Vsync Off/Raster Effects Off) I'd bet that you can even play games such as Street Fighter Zero with Raster Effects On with no problem.
There just isn't enough memory for MVS, so there's nothing I can do about that.
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