.
•
Register
•
Login
Brewology.com
PSP Downloads
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Brewology:
Brewology Menu
Forums!
News
PS3 Homebrew/PSN Store
PSVita Homebrew Store
PS3 Homebrew Manager
PSN Links
PSN Update Finder
PSN / PKG Downloader
Downloads
PSP
PS3
Wii
Saved Games
PSP
PS3
Wii
Go Back
Space Escape Revision A
Filename
SpaceEscapeRevA.rar
Date Posted
May 18, 2007
Categories
General Games
,
PSP
Tags
PSP
Downloads
881
Description:
Homebrew developer Grimfate126 dropped by QJ.Net PSP Forums today and released a new version of pet game Space Escape. The first version of this creation was actually an entrant to the recent NeoFlash Spring Coding Competition and as such, we could say that a lot of hard work and dedication was put into this.
Anyway, Space Escape is basically a space shooter and the objective is to stay alive as long as possible in an asteroid belt. Don't go looking for enemy spacecrafts because the asteroids themselves are sometimes already too much to handle. The changes to Space Escape Revision A are as follows:
* Fixed some text allignment issues in the menu. (the text wasn't going at a 45 degree angle)
* Added a new backdrop. A particle effect. (look at the pictures to see it)
* Added ability to return to the main menu from gameplay. (couldnt do that before.
* Added a speed limit. Once it gets to a very fast speed, it stops increasing, and all your stats get halved. Meaning, when you get a bullet powerup, the bar only gets half-full. Same with the shield. And the multipliers only last 15 seconds, unless you pick-up another one.
* Added a new "feature". Powerup "cages" are transparent ifyou have to shield, just as a warning. Also, if you shield is low, they blink. (transparent, then solid)
Aside from Grimfate126, coder InsertWittyName was also involved with this project. The music for the game was added by Abhoth.
Download File