.
•
Logout [ClaudeBot [Bot]]
Brewology.com
PSP Downloads
Development
Development Libraries
Development Utilities
Source Code
Emulators
Amiga
Amstrad CPC
Apple II
Arcade
Atari
BBC Micro
Carice
Chip 8
ColecoVision
Commodore 64
CPS2
DOS
Dragon32/64 emulator
Gameboy / GBC
Gameboy Advance
HP48
M.A.M.E
Macintosh
MSX
Neo Geo
Nintendo 64
Nintendo NES
PC-9801
PlayStation One
QUASI88
SamCoupe
ScummVM
Sega Genesis Megadrive
Sega Master System
Sinclair ZX81
Super Nintendo SNES
Thomson MO5
TI
Turbo Grafx 16
Vectrex
WonderSwan
X86
Yabasic
ZX Spectrum
Firmwares
Game-Addon-Packs
Hacks and Exploits
Homebrew Applications
General Apps
Media Apps
Organization Apps
Wi-Fi / IR Apps
Homebrew Games
Flash Games
General Games
LUA Games
Homebrew Packs
Magazines
Backgrounds
PSP Magazines
PC Tools
EBOOT Tools Utilities
General Tools Utilities
PSP Emulator
Brewology
News
Forum
Homebrew stores
PS5 Store
226 apps
168 recently updated
PS4 Store
81 apps
40 recently updated
PS3 Store
353 apps
50 recently updated
Vita Store
original store
PSP Store
2,552 apps
15 recently updated
3DS Store
311 apps
27 recently updated
All stores »
Downloads and saves
Downloads
PSP
·
PS3
·
Wii
Game Saves
PSP
·
PS3
·
Wii
Help and tools
What can my console do?
PS3
·
Vita
·
PSP
·
PS5
Homebrew Tools
PS3 PSN
PSN Links
PSN Update Finder
Go Back
Openbor v2.2038
Filename
ISO88591__V21.2038.rar
Date Posted
Oct 21, 2008
Categories
General Games
,
PSP
Tags
PSP
Downloads
1579
Description:
OpenBOR is a continuation of Beats Of Rage originally created by the wonderfulfolks over at http://www.senileteam.comChangelog:New AnimationsRise# , riseb , rises Rise animations are now dynamic. They also include riseb and rises for rising from a burning or shock knockdown attack respectively. If rise# is omitted , we default to the standard rise anim.Blockpain# , blockpainb , blockpains - As above , but for blockpain. If blockpain# is omitted , we default to blockpain. If anim blockpain is omitted , we default to the old style of replaying the block anim.chipdeath - If you have chipdamage enabled and you are killed whilst blocking , you can use this animation. Makes a nice "cheap K.O." animation! Defaults to the death anim that corresponds to the attack which killed the entity.Entity Header Commandjugglepoints - The total amount of juggle points an entity has. Defaults to 0. Setting Jugglepoints to -1 will make this entity immune to juggles. See below for more details.Attack Commandsjugglecost - If the victim is in the air and the attacker's jugglecost is equal to or lower than the victim's total jugglepoints , the attack will connect. If this happens , the jugglecost is subtracted from the victim's juggle points giving them a new (lower) total. If the next attack's jugglecost is still lower than the new value , that too will connect , lowering the total points again. Once jugglecost is higher than the remaining jugglepoints , the attack will not connect.Defaults to 0.OTG - setting this to 1 will allow an attack to hit opponents in their lying state. The default , 0 , will not allow an attack to hit a lying opponent , regardless of bbox settings.Fixes and AlterationsSetting {nospecial} to 1 in a level header will now no longer disable freespecials. Also , I've expanded the option so that setting it at 2 will , infact , disable freespecials too.Falling entities now have nograb enabled by default.Single set mods now auto load that set instead of going through the rather redundant motions of selecting it.Fix by DC - didhitscript now executes when item is collected (item is attacker, collecting entity is defender). Item scripting won't have to be nearly as hacky.
Download File